MultiMediaArt

Course titleSWSECTSTYPE

AI Literacy

Semester 1
Academic year 1
Course code MMAB1AILIL
Type IL
Kind Compulsory
Language of instruction German
SWS 1
ECTS Credits 1
Examination character immanent

Lecture content:

An introduction to key AI concepts and how generative models work. Ethical and societal issues (bias, data protection, the EU AI Directive, accountability). An overview of suitable AI tools for academic study and professional practice. Critical evaluation of AI content. Effective prompting for AI tools. AI-supported workflows in development. Moderated discussion sessions on specified topics.

Learning Outcomes:

Upon completion, students will be able to explain the fundamental concepts and functioning of artificial intelligence, particularly generative models. They will critically reflect on the ethical, legal and societal aspects of AI systems (e.g. bias, data protection, the EU AI Directive, accountability). Furthermore, they will evaluate AI-generated content in terms of quality, credibility and potential biases. Students use AI tools purposefully and responsibly in their studies, for example to assist with programming, research and creative tasks. They also formulate prompts effectively to control generative AI models precisely and efficiently.

Superior module:

Communication & Work Methods 1

Academic Work

Semester 1
Academic year 1
Course code MMAB1WIAIL
Type IL
Kind Compulsory
Language of instruction German
SWS 1.5
ECTS Credits 2
Examination character immanent

Lecture content:

Teaching the fundamentals of academic work: Following a clarification of the concept of academia and an introduction to the philosophy of science, the course covers the quality criteria of academic work, an initial overview of methods and literature research, citation rules and source criticism, as well as the critical and reflective use of AI systems in the Bachelor's programme. Particular emphasis is placed on academic writing and reading in both German and English.

Learning Outcomes:

Upon completion of the programme, students will be familiar with ethical and methodological approaches to research and academia and will have acquired the fundamental skills required for academic work.

Superior module:

Related Science 1

Art History

Semester 1
Academic year 1
Course code MMAB1KGSVO
Type VO
Kind Compulsory
Language of instruction German
SWS 2
ECTS Credits 2
Examination character final

Lecture content:

The course provides a foundation in art history by examining key artistic developments and movements - from Classicism to the avant-garde of the 20th century - within their historical and socio-political contexts, using selected works of art as examples. It establishes links to contemporary art and fosters an awareness of the constructive influence of the visual arts on students¿ theoretical and practical work.

Learning Outcomes:

Upon completion of the course, students will have acquired a fundamental understanding of art history and art theory and will be able to draw connections to their own creative work.

Superior module:

Related Science 1

Audio Introduction

Semester 1
Academic year 1
Course code MMAB1AUEIL
Type IL
Kind Compulsory
Language of instruction German
SWS 2
ECTS Credits 3
Examination character immanent

Lecture content:

This course covers the physical principles of sound and aspects of perception and hearing. In addition, it introduces the fundamentals and methods of contemporary audio and music production tools. A further focus is on basic musical forms, the structuring of musical sequences, and fundamental stylistic characteristics. In the practical component, students are introduced to music production and creative design practice. This includes working with samples, basic sound design techniques and the use of effects. Students consolidate their learning through exercises and ongoing feedback. The course is rounded off by teaching fundamental knowledge of tonality and rhythm, harmonic relationships, and the basics of metre and rhythm.

Learning Outcomes:

Upon completion of the course, students will have a fundamental understanding of the physical principles of sound, as well as of perception and hearing. They will understand how modern audio and music production tools work, including digital production environments and basic signal flow. Students will be familiar with basic musical forms, fundamental principles of musical structure, and key stylistic characteristics. In the practical component, they are able to carry out simple music production-related tasks, apply samples and make targeted use of basic sound design techniques. Furthermore, they possess basic knowledge of tonality, rhythm, harmonic relationships and metrical and rhythmic fundamentals, and can apply these creatively.

Superior module:

Design Principles

Audiovision

Semester 1
Academic year 1
Course code MMAB1AUVIL
Type IL
Kind Compulsory
Language of instruction German
SWS 1
ECTS Credits 2
Examination character immanent

Lecture content:

The course covers fundamental concepts of the relationship between sound and image and sound design in audiovisual media, using multimedia productions and audiovisual performances as examples. The focus is on dialogue, speech, Foley, sound effects (SFX), atmospheric sound design and music, as well as their interplay, illustrated by examples from film, animation, games and interactive media. In addition, fundamental aspects of sound dramaturgy in relation to medium, script, dramaturgy, direction, character and perspective are addressed. In addition, fundamental audio production workflows are introduced and the structuring of production processes is taught. The aim is to provide a practice-oriented understanding that enables students to carry out sound design exercises independently and purposefully, and to consider sound as a central interdisciplinary creative tool.

Learning Outcomes:

Upon completion of the course, students will have a grasp of the fundamental methods of sound design and the impact of sound in an audiovisual context. They will be able to use sound in a targeted manner in relation to the image. Furthermore, they will apply sound as a creative tool for evoking atmosphere and meaning, and will be familiar with the quality criteria and artistic approaches involved.

Superior module:

Design Principles

Communication and Culture 1

Semester 1
Academic year 1
Course code MMAB1KUKIL
Type IL
Kind Compulsory
Language of instruction German
SWS 1
ECTS Credits 1
Examination character immanent

Lecture content:

This course introduces students to fundamental concepts and models in the fields of communication studies, linguistics and cultural studies. It covers classical communication models, provides an introduction to semiotics for the analysis of signs, symbols and simple narratives, and offers an initial understanding of discourses and cultural systems of meaning. In addition, the course examines the role of identity, representation and collective memory in shaping individual and societal self-images, as well as fundamental aspects of cultural standardisation.

Learning Outcomes:

Upon completion, students will be able to explain fundamental concepts of culture, communication and semiotics, and to identify and describe basic cultural systems of meaning and discourses in everyday communication by analysing and reflecting on cultural standardisation and codes.

Superior module:

Related Science 1

Creative Techniques and Concept Development

Semester 1
Academic year 1
Course code MMAB1KTKIL
Type IL
Kind Compulsory
Language of instruction German
SWS 2
ECTS Credits 3
Examination character immanent

Lecture content:

Basic models and phases of creative processes, in particular divergent and convergent thinking (analysis and synthesis) as well as lateral and linear thinking. An introduction to various creativity techniques as tools for structuring and inspiring the generation of ideas. Methods for idea generation, problem analysis and structuring creative concepts, including iterative cycles, shifts in perspective and deliberate rule-breaking to focus, evaluate and select ideas. Use of digital and analogue tools to support creative group work. Practical exercises on teamwork, presentation, pitching and reflection on creative outcomes, taking conceptual responsibility into account.

Learning Outcomes:

Upon completion, students will be able to apply various creativity techniques independently to systematically generate innovative ideas, and consciously switch between divergent and convergent thinking. They will structure creative problem-solving processes, develop ideas into viable concepts, and take responsibility for conceptual decisions. Students plan interdisciplinary teamwork, critically reflect on creative processes, present and pitch concepts in a targeted manner, and use digital and analogue techniques to support creative work. Furthermore, they combine creative and critical thinking, evaluate ideas iteratively, and apply basic time and cost planning to simple, multimedia creative projects.

Superior module:

Communication & Work Methods 1

Introduction to 3D

Semester 1
Academic year 1
Course code MMAB13DEIL
Type IL
Kind Compulsory
Language of instruction German
SWS 2
ECTS Credits 3
Examination character immanent

Lecture content:

This course covers the technical and creative fundamentals of three-dimensional computer graphics. Students will learn the basic functions of professional 3D software and gain an understanding of how three-dimensional objects are constructed, transformed and organised within a scene. The focus is on building simple models, navigating virtual space, using the basic tools, and designing simple lighting and camera setups. The course thus lays the technical foundation for further work in the fields of animation, look development, simulation and real-time production.

Learning Outcomes:

Upon completion of the course, students will understand the fundamental principles of 3D computer graphics and will be able to explain how digital models are constructed and organised within a scene. They will be familiar with the key components of 3D software - including navigation tools, object transformation, scene hierarchies and basic camera and lighting settings - and will be able to use these confidently. They are able to create simple polygon models independently, construct them logically and organise them correctly within a space. Furthermore, they can design basic scenes with appropriate camera settings and simple lighting setups. Students can reproduce typical beginner workflows, apply the terminology correctly and describe the key steps of digital 3D workflows in a clear and comprehensible manner.

Superior module:

Design Principles

Introduction to Communication Design

Semester 1
Academic year 1
Course code MMAB1KDEIL
Type IL
Kind Compulsory
Language of instruction German
SWS 2
ECTS Credits 3
Examination character immanent

Lecture content:

An interdisciplinary exploration of fundamental design themes such as composition, rhythm and harmony. An introduction to techniques of visual rhetoric provides access to strategic and pragmatic conceptual work and the formulation of effective messages. The skills taught include an initial basic understanding of typography, colour theory and composition, as well as a fundamental introduction to strategic conceptual work in communication.

Learning Outcomes:

By the end of the course, students will be able to distinguish between the formal and communicative qualities of different media and will have gained initial experience with their respective design languages.

Superior module:

Design Principles

Introduction to Film and Studio

Semester 1
Academic year 1
Course code MMAB1FSEIL
Type IL
Kind Compulsory
Language of instruction German
SWS 2
ECTS Credits 3
Examination character immanent

Lecture content:

This course teaches fundamental technical and creative skills in digital cinematography, making use of the digital film equipment available at Salzburg University of Applied Sciences. The focus is on the basic concepts of lighting design (HMI and artificial light) as well as camera operation with digital film cameras as fundamental skills in visual composition. These fundamentals are explicitly regarded as prerequisites for understanding, evaluating and consciously applying AI-supported, generative workflows in contemporary moving image production. In addition, the course covers film resolution formats, creative possibilities, state-of-the-art technologies and current trends in digital cinematography, as applied in professional practice. The course concludes with the conception, realisation and presentation of an independent film project, which is carried out in selected teams.

Learning Outcomes:

Upon completion of the course, students will have mastered the use of digital film cameras and acquired fundamental skills in lighting for digital cinematography. They will be able to apply the basic elements of film language in particular resolution and framing, in a targeted manner and reflect on them from a creative perspective. Furthermore, they can integrate confidently into small film crews, are familiar with the basic workflows of a film shoot and understand the importance of coordinated collaboration in practical moving-image production.

Superior module:

Design Principles

Introduction to Photography

Semester 1
Academic year 1
Course code MMAB1FOEIL
Type IL
Kind Compulsory
Language of instruction German
SWS 2
ECTS Credits 3
Examination character immanent

Lecture content:

This course provides an overview of the history of photography and its significance within the aesthetic and contextual framework of an image-oriented information society. The focus is on the cultural-historical development of the photographic image and its role in the tension between representation of reality and artistic expression, particularly in relation to painting, the visual arts and the moving image. Students develop a theoretically grounded understanding of positions in the history of photography, which is demonstrated through the conception and realisation of photographic work. In addition, fundamental technical and creative skills in digital photography are taught, particularly in the use of the camera, lighting and exposure. The practical focus lies on brainstorming, conceptual development and photographic execution. The course concludes with the presentation of an independent photographic project, which forms the basis for the assessment of performance.

Learning Outcomes:

Upon completion of the course, students will have mastered the fundamental techniques of photography and the basic concepts of image composition, and will be confident in using a digital single-lens reflex camera. In addition, they will have a basic understanding of the history of photography and its artistic origins, which they will be able to apply thoughtfully in their creative practice.

Superior module:

Design Principles

Media History

Semester 1
Academic year 1
Course code MMAB1MGSVO
Type VO
Kind Compulsory
Language of instruction German
SWS 2
ECTS Credits 2
Examination character final

Lecture content:

The lecture provides an overview of the history of the media from antiquity to the present day. It focuses on the technical conditions of media communication, how these have evolved over time - from oral cultures, writing and the printing press, through the press, photography, telecommunications, film and radio, to television, computers and digital networks - as well as their interactions with society, politics and culture.

Learning Outcomes:

Upon completion of the course, students will be familiar with key turning points and developments in the history of the media. They will be able to place these within their historical context and reflect on their connections and interactions with social, political and cultural developments, as well as current media phenomena.

Superior module:

Related Science 1

Media, Technology & Society 1

Semester 1
Academic year 1
Course code MMAB1MTGIL
Type IL
Kind Compulsory
Language of instruction German
SWS 1
ECTS Credits 1
Examination character immanent

Lecture content:

This course introduces key media studies perspectives on the relationship between media, technology and society. It focuses on the question of what media are and how (technical) systems interact with social processes. It examines selected approaches within media theory to analyse how media technologies help shape the framework conditions for contemporary communication and action by influencing communication, perception, the public sphere and social order.

Learning Outcomes:

Upon completion, students will be able to identify and explain key concepts and perspectives in media studies. They will describe media as technical and institutional infrastructures. Furthermore, they will provide examples of how media technologies influence social communication and perception.

Superior module:

Related Science 1

Technical Literacy

Semester 1
Academic year 1
Course code MMAB1TLYVO
Type VO
Kind Compulsory
Language of instruction German
SWS 1
ECTS Credits 1
Examination character final

Lecture content:

Fundamentals of technical media literacy for creative fields within multimedia art. An introduction to common and evolving file formats, codecs and container formats in film, design, animation, audio, interactive media, as well as digital platforms and social media. Understanding of fundamental technical parameters such as resolution, sample rate, bit depth, colour spaces and compression, as well as the differences between lossy and lossless methods. Fundamentals of digital workflows, data organisation, version management, cross-platform and cross-media exchange formats, and basic hardware and interface knowledge for interdisciplinary production processes. Minimum technical standards for professional collaboration on creative projects. Distinguishing between technical fundamentals and tool- and software-specific knowledge.

Learning Outcomes:

Upon completion of the course, students will be able to confidently identify and apply fundamental technical concepts, formats and interrelationships within visual, audio and platform-based media. They will understand the technical framework of creative production and publication processes and make informed decisions regarding file formats, quality, compatibility and workflow. Students will be able to communicate technical requirements competently with audio, technical, platform and development teams, as well as with clients. Furthermore, they possess a solid basic technical understanding that serves as a foundation for independently mastering future tools, platforms and technologies.

Superior module:

Communication & Work Methods 1

Course titleSWSECTSTYPE

Communication and Culture 2

Semester 2
Academic year 1
Course code MMAB2KUKIL
Type IL
Kind Compulsory
Language of instruction German
SWS 1
ECTS Credits 1
Examination character immanent

Lecture content:

This course explores communication as a cultural practice in greater depth, focusing on discourse, representation and power. Topics covered include language as action and performativity, representations of gender, the body and identity, issues of interculturality and transculturality, and global media flows. Furthermore, the course examines digital communication cultures, social media, transmedia narratives and algorithms as structuring agents in the production of meaning within digital environments.

Learning Outcomes:

Upon completion, students will have gained a deeper understanding of communicative and media processes in relation to the production of cultural meaning, identity and power. They will apply fundamental semiotic, discourse-analytical and interpretative approaches to examples from analogue and digital media. Furthermore, they will critically examine language, forms of communication and media representations, and derive initial ideas for the thoughtful design of their own projects.

Superior module:

Related Science 2

Dramatic Structures

Semester 2
Academic year 1
Course code MMAB2DSTVO
Type VO
Kind Compulsory
Language of instruction German
SWS 1
ECTS Credits 1
Examination character final

Lecture content:

Dramatic Structures teaches the fundamental principles of narrative organisation and is aimed at students from all disciplines. The course focuses on the analysis of dramatic models and narrative structures that are effective across media and are applied in various formats. It covers classical and contemporary structural models, mechanisms of suspense, character constellations, and forms of information and emotional control. Furthermore, the course distinguishes between different narrative types and forms of communication - such as entertainment, advertising, games, satire or propaganda - and examines linear, non-linear and interactive narrative modes using selected examples. The aim is to develop a structural understanding of narration that is applicable regardless of the medium in question.

Learning Outcomes:

Upon completion of the course, students will be able to identify and analyse narrative structures in various media contexts. They will understand fundamental dramaturgical principles and their impact on reception and the construction of meaning. They will be able to distinguish between different narrative forms on a structural level and critically reflect on their composition, including with regard to persuasive or manipulative strategies.

Superior module:

Related Science 2

Media, Technology & Society 2

Semester 2
Academic year 1
Course code MMAB2MTGIL
Type IL
Kind Compulsory
Language of instruction German
SWS 1
ECTS Credits 1
Examination character immanent

Lecture content:

This course examines digital platforms and data-driven media systems as powerful infrastructures of the present day. It focuses on current debates regarding how platform architectures and algorithmic sorting mechanisms shape attention, visibility and participation, thereby influencing social processes. In addition, the fundamental economic logics of digital media - such as those based on advertising and reach - are examined in order to understand social power relations. The aim is for students to reflect on their own professional practice within these structures and to develop ethical positions.

Learning Outcomes:

Upon completion, students will be able to describe digital platforms and data-driven media systems as infrastructures with specific logics of power and control. They will apply media studies concepts relating to platforms, algorithms and data regimes to current examples. Furthermore, they will critically discuss key areas of conflict within the digital media order (e.g. visibility, control, regulation, AI). Students reflect on their own actions within the context of media and technology and formulate initial, well-founded positions on responsibility. They also learn to incorporate media-economic aspects into their own professional development.

Superior module:

Related Science 2

MultiMediaProject 1

Semester 2
Academic year 1
Course code MMAB2MMPPT
Type PT
Kind Compulsory
Language of instruction German
SWS 1.5
ECTS Credits 6
Examination character immanent

Lecture content:

The MultiMedia Project 1 (MMP1) is the first major project to be undertaken independently during the course of study and marks the students focused entry into their chosen specialisation. It constitutes the first in-depth, coherent engagement with the respective area of specialisation and simultaneously serves as the foundation for its further development and refinement as the course progresses.

Learning Outcomes:

Upon completion of the course, students will be able to independently define a project-based task within their chosen specialisation, plan and implement a project on their own initiative in a structured manner, document the entire development process in a reflective manner, and present the final outcome in a manner appropriate to the discipline. Students independently select a task from their chosen area of specialisation and develop an independent project based on it. They are responsible for the entire working process, from the development of content and concept through to practical implementation and the final presentation of the results. The focus is on a coherent body of work that reflects the fundamental ways of thinking and working within the chosen specialisation.

Superior module:

Project 1

Projectmanagement 1 and Introduction to Law

Semester 2
Academic year 1
Course code MMAB2PRGVO
Type VO
Kind Compulsory
Language of instruction German
SWS 1.5
ECTS Credits 2
Examination character final

Lecture content:

Introduction to Project Management (definitions, frameworks). Project initiation and project characteristics (SMART objectives, feasibility). Project planning - scope and requirements (Work Breakdown Structure, user stories, use cases). Project planning - time (Gantt chart, Critical Path Method) and budget (resource planning). Agile project management. Risk management and quality assurance. Overview of legal systems. Terms and conditions. Copyright and intellectual property. Transfer of usage rights and licensing models. General Data Protection Regulation. Legal basis for data processing. Privacy policy (legal notice, cookies). E-commerce law.

Learning Outcomes:

Upon completion, students will be able to understand and apply fundamental project management methods. They will plan, manage and monitor projects in a structured manner. Furthermore, they will be able to distinguish between agile and traditional project management approaches and apply them appropriately to different situations. Students will reflect on and assess their own and others key roles within projects. On the legal side, students are aware of the legal foundations for (IT) projects, such as copyright and data protection. They are familiar with intellectual property rights in software and multimedia projects. Furthermore, they are able to implement data protection principles in projects.

Superior module:

Communication & Work Methods 2

Communication & Work Methods 2 - Compulsory Elective Concept Art

Concept Art

Semester 2
Academic year 1
Course code MMAB2CATIL
Type IL
Kind Elective
Language of instruction German
SWS 2
ECTS Credits 3
Examination character immanent

Lecture content:

Expansion of basic knowledge and fundamental skills in analogue design with regard to the third dimension, focusing on form and space (through basic knowledge of perspective drawing and fundamental skills in working with pencil and paper in the field of concept art for animation), as well as further technical fundamentals of product design and the design of vehicles and devices.

Learning Outcomes:

Upon completion of the course, students will have acquired fundamental sketching skills and will be able to apply two- and three-point perspective constructively to create spatial representations. They will be able to conceptually design simple characters, objects and vehicles, and reflect on their design in terms of function, narrative and visual coherence. Furthermore, they understand the different potentials and limitations of analogue and digital design media and can apply these in the context of concept art, animation, game design or previsualisation, as well as assess their quality.

Superior module:

Communication & Work Methods 2 - Compulsory Elective Concept Art

Communication & Work Methods 2 - Compulsory Elective Sound & Performance

Sound & Performance

Semester 2
Academic year 1
Course code MMAB2SOPIL
Type IL
Kind Elective
Language of instruction German
SWS 2
ECTS Credits 3
Examination character immanent

Lecture content:

The course explores the creative interplay between sound, performance, visuals and audience settings in time-based audiovisual formats. The focus is on sound as a performative element and its relationship to visual elements in live and presentation contexts. The course covers concepts of sound design, spatial perception and audiovisual dramaturgy. Students work with appropriate software and production environments to design sound and visuals for performances. A further focus is on the conceptual development and realisation of independent audiovisual performances.

Learning Outcomes:

Upon completion of the programme, students will be able to apply sound conceptually and practically as a performative creative element in conjunction with visual elements. They will understand the fundamental principles of sound design, spatial perception and audiovisual dramaturgy in performance and presentation formats. Students can apply appropriate software and production environments for the design of sound and visuals. They are capable of developing and implementing independent audiovisual performance concepts. Furthermore, they can reflect on their creative decisions and contextualise them within time-based audiovisual formats.

Superior module:

Communication & Work Methods 2 - Compulsory Elective Sound & Performance

Communication & Work Methods 2 - Compulsory Elective Staged Photography

Staged Photography

Semester 2
Academic year 1
Course code MMAB2IFGIL
Type IL
Kind Elective
Language of instruction German
SWS 2
ECTS Credits 3
Examination character immanent

Lecture content:

The course explores the fundamentals of photography in depth through the development of conceptual and narrative image series. The focus is on how photography - regardless of genre or style - can convey stories about time, sequence and context. Students work on a project developed over the course of the semester that combines research, conceptual planning and photographic execution. References from documentary, staged and contemporary photography serve as analytical and creative guidance. Particular emphasis is placed on editing, sequencing and post-production, as well as on reflecting on photography as a narrative medium. The final presentation takes the form of a coherent serial format, such as a digital photobook.

Learning Outcomes:

Upon completion of the course, students develop photographic narratives in the form of serial image sequences. They research topics, devise photographic projects over an extended period, and use editing and sequencing to create meaning, rhythm and narrative coherence. They employ post-production specifically to achieve stylistic refinement. They view photography as a narrative medium that transcends individual images and present their work, for example, in the format of a photobook. They reflect on their results within the context of contemporary photographic practice.

Superior module:

Communication & Work Methods 2 - Compulsory Elective Staged Photography

Communication & Work Methods 2 - Compulsory Elective Visual Storytelling

Visual Storytelling

Semester 2
Academic year 1
Course code MMAB2VSTIL
Type IL
Kind Elective
Language of instruction German
SWS 2
ECTS Credits 3
Examination character immanent

Lecture content:

This course teaches the fundamental principles of storytelling through visual means and examines the mechanisms by which these work, regardless of the medium. The focus is on how images generate meaning, evoke emotions and structure narrative relationships. Through analytical and practical exercises, visual parameters such as image composition, perspective, rhythm, contrast, symbolism and sequencing are explored as narrative tools. Particular emphasis is placed on the interplay between perception, affect and interpretation. Students reflect on how visual design generates moments of persuasion and how aesthetic decisions can be specifically employed to heighten emotional impact. The aim is to develop a sound understanding of visual narration as a foundation for further creative and media-based applications.

Learning Outcomes:

Upon completion of the course, students will be familiar with the fundamental principles of visual storytelling and will understand the key interrelationships between visual design, perception and emotional response. They will have gained initial practical experience in the targeted use of visual means to evoke emotions and convey narrative meaning. Furthermore, they will be able to analyse visual design elements and assess their persuasive potential within the relevant media context.

Superior module:

Communication & Work Methods 2 - Compulsory Elective Visual Storytelling

Major Pre-Specialisation - Animation

Animation & Motion

Semester 2
Academic year 1
Course code MMAB2ANMIL
Type IL
Kind Elective
Language of instruction German
SWS 2
ECTS Credits 2
Examination character immanent

Lecture content:

This course explores the technical fundamentals of the 3D workflow in greater depth and builds on the skills acquired in the first semester. The focus is on the clean, production-ready implementation of models, materials and simple scene structures. Students work on structured workflows that teach them how to handle polygon models, clean topology, scene hierarchies and consistent file structures in a professional manner. Furthermore, they learn how basic transformations, modelling tools and object relationships lead to a technically sound result. The course provides an understanding of typical processes in 3D production and lays the foundation for later specialisations in animation, rendering and real-time pipelines.

Learning Outcomes:

Upon completion of the course, students will understand the fundamental technical requirements for production-ready 3D models and will be able to explain how topology, edge flow, object structure and clean scene organisation influence further processing in animation, rigging and rendering. They will be able to create, refine and logically structure simple models independently, and will be able to use basic modelling tools with confidence. Furthermore, they can create basic scenes with a clear hierarchy, transform objects correctly, and identify and rectify typical errors. Students are familiar with basic production processes within a 3D workflow, apply correct file organisation, and can justify their technical decisions in a clear and logical manner. This provides them with a solid foundation for confidently mastering further technical and artistic steps in the 3D pipeline process.

Superior module:

Major Pre-Specialisation - Animation

History & Theory of Animation

Semester 2
Academic year 1
Course code MMAB2HTAVO
Type VO
Kind Elective
Language of instruction German
SWS 1
ECTS Credits 1
Examination character final

Lecture content:

This course provides a structured overview of the historical, technological and aesthetic developments in animation. Students will explore significant works, methods and technical innovations that have shaped the transition from early motion studies and mechanical imaging devices to modern digital animation. The focus is on understanding the cultural and media significance of various forms of animation, as well as the theoretical models used to analyse moving images. The course thus provides the historical context and analytical vocabulary necessary to critically assess animation as an artistic, narrative and technical form of expression.

Learning Outcomes:

Upon completion of the course, students will understand the key historical developments in animation and will be able to explain how technical innovations, aesthetic trends and social contexts have influenced the design and perception of animated images. They will be able to correctly identify key milestones, production methods and stylistic trends, and will possess a basic theoretical framework for analysing animated works. Furthermore, they can reflect on animation within its cultural, technological and narrative contexts and identify the historically or theoretically relevant characteristics that define a work. This enables them to examine animated content in a well-informed manner and to situate it within a professional and academic context.

Superior module:

Major Pre-Specialisation - Animation

Lighting & Rendering

Semester 2
Academic year 1
Course code MMAB2LIRIL
Type IL
Kind Elective
Language of instruction German
SWS 1
ECTS Credits 2
Examination character immanent

Lecture content:

This course covers the fundamental principles of digital lighting and introduces the differences between real-time and offline rendering. Students learn how light sources, shadows, materials and camera angles interact to create spatial impact, atmosphere and visual clarity. In doing so, they explore the technical properties of various light types and gain an understanding of parameters such as intensity, colour, falloff and render quality. Additionally, they examine the impact of image composition and the fundamentals of efficient scene organisation for render-ready results. The course provides a technical foundation that is essential both for real-time work and for later specialisation in look development and visual design.

Learning Outcomes:

Upon completion of the course, students will understand the fundamental physical and design principles of digital lighting and will be able to explain how lighting, shadows and material properties influence the impact of a scene. They will be able to implement simple lighting setups independently, control basic parameters and position light sources in such a way as to enhance the depth, atmosphere and clarity of the scene. Furthermore, they can apply basic rendering parameters, identify simple rendering errors and provide clear explanations of how certain settings affect image quality. Students have a basic understanding of the difference between real-time and offline rendering and can make fundamental decisions regarding suitable rendering approaches in terms of time, quality and objectives.

Superior module:

Major Pre-Specialisation - Animation

Preproduction & AI

Semester 2
Academic year 1
Course code MMAB2PAIVO
Type VO
Kind Elective
Language of instruction German
SWS 1
ECTS Credits 1
Examination character final

Lecture content:

This course teaches fundamental methods of visual and narrative ideation and demonstrates how AI-supported tools can be constructively integrated into early design and conceptualisation phases. Students develop initial visual and conceptual approaches, work with mood boards, style references and visual sketches, and learn how AI-based tools can assist in exploring styles, visual variations and creative possibilities. The focus is on understanding a structured pre-production workflow that combines analogue creativity with digital tools. Furthermore, students explore the evaluation of AI outputs and learn how to ensure quality, consistency and creative control in AI-supported processes.

Learning Outcomes:

Upon completion of the course, students will understand fundamental methods of visual ideation and will be able to explain how mood boards, visual references and early concept sketches contribute to the development of creative approaches. They will be able to use AI-supported tools in a targeted manner to generate variations and visual explorations, and will be able to evaluate these results according to design criteria. Students can develop simple pre-production packages consisting of mood boards, visual directions and initial conceptual sketches, and can justify their decisions in a clear and logical manner. Furthermore, they are aware of the possibilities and limitations of AI tools in the design process and can assess which tools are best suited for use at which stage.

Superior module:

Major Pre-Specialisation - Animation

Realtime & Environments

Semester 2
Academic year 1
Course code MMAB2RENIL
Type IL
Kind Elective
Language of instruction German
SWS 1
ECTS Credits 2
Examination character immanent

Lecture content:

This course introduces students to fundamental real-time workflows and provides an understanding of how to design digital environments within a modern real-time engine. Students will familiarise themselves with the operational logic of the Unreal Engine and gain confidence in navigation, scene organisation and asset placement. The focus is on applying cinematic principles such as spatial effects, image composition, lighting and camera perspective within a real-time context. In addition, students will explore the creation of atmospheric environments, the construction of clearly structured scenes and the fundamental parameters of materials, lighting and camera settings. The course thus lays the foundation for the competent creation of simple, visually coherent real-time scenes.

Learning Outcomes:

Upon completion, students will understand the key principles of a real-time engine and will be able to explain how models, lighting, materials and camera settings interact within a real-time scene. They are familiar with the basic tools of Unreal Engine and can use them confidently to organise scenes and build initial visual environments. They are able to design simple digital environments, create clear spatial structures and make targeted use of the effects of lighting and camera settings. Furthermore, they can reproduce typical real-time workflows, identify common sources of error and provide clear justifications for their design decisions. This equips them with the technical and visual foundations to realise more complex real-time scenes and interactive sequences in later semesters.

Superior module:

Major Pre-Specialisation - Animation

Major Pre-Specialisation - Audio

Music Production 1

Semester 2
Academic year 1
Course code MMAB2MPRIL
Type IL
Kind Elective
Language of instruction German
SWS 2
ECTS Credits 3
Examination character immanent

Lecture content:

The course focuses on music and sound design using virtual and electroacoustic instruments. It covers fundamental musical forms and compositional principles such as melody, rhythm, beat programming and the basics of arrangement. Another focus is on the creative use of digital audio workstations (DAWs) and audio plug-ins, particularly synthesizers, samplers and effects. In practice, students design and produce their own audio projects based on their individual musical preferences.

Learning Outcomes:

Upon completion of the course, students will be able to use virtual and electroacoustic instruments effectively for music and sound design. They will understand basic musical forms and compositional principles and will be able to apply melody, rhythm, beat programming and simple arrangements independently. Students have mastered the basic use of Digital Audio Workstations (DAWs) as well as key audio plug-ins such as synthesizers, samplers and effects. Furthermore, they can conceive, implement and critically reflect on their own audio projects. They are capable of translating musical ideas into a coherent sonic form, both technically and creatively.

Superior module:

Major Pre-Specialisation - Audio

Sonic Experiences & Aesthetics of Sound

Semester 2
Academic year 1
Course code MMAB2SEAIL
Type IL
Kind Elective
Language of instruction German
SWS 2
ECTS Credits 2
Examination character immanent

Lecture content:

The course Sonic Experience & Aesthetics of Sound places a particular focus on music as the central medium of sonic experience. Within the framework of Sound Studies, the course examines the historical and aesthetic developments of musical sound practices, ranging from early recording techniques and electronic music to digital and hybrid forms of production. A further focus is on club culture as a musical, social and media space in which sound, the body, technology and community intertwine. The course analyses musical styles, production methods and listening practices in club, pop, electronic and experimental music. Additionally, connections are drawn to film, radio, art and other audiovisual media. The aim of the course is to provide an in-depth understanding of music as a cultural, media-based and aesthetic expression within historical and contemporary sound cultures.

Learning Outcomes:

Upon completion of the course, students will be able to understand music and sound as an expanded artistic practice and consciously push the boundaries of their own work in the field of sound. Building on approaches from sound studies, they will develop a reflective understanding of historical, aesthetic and cultural sound practices. Students should be able to consciously perceive, reflect upon and describe sounds and music in words, and situate them within their historical context. Students learn to recognise and contextualise key works of pop music, as well as their sonic, aesthetic and cultural significance. Through engagement with club culture and electronic and experimental music, new perspectives on the production, perception and context of sound are opened up. The aim is to expand independent aesthetic positions and to utilise music as an open, interdisciplinary field of artistic practice.

Superior module:

Major Pre-Specialisation - Audio

Sound Design & Sound Creation

Semester 2
Academic year 1
Course code MMAB2SSCIL
Type IL
Kind Elective
Language of instruction German
SWS 1
ECTS Credits 1
Examination character immanent

Lecture content:

This course covers advanced sound design for audiovisual productions, with a focus on creative concepts and professional implementation. The course centres on the aesthetic and conceptual development of sound for film, animation, communication design and digital media formats. Work is carried out in a practical manner using digital audio workstations (DAWs), incorporating audio effects, online libraries and the latest tools. A further focus is on the fundamental generation and design of foley and ambient sounds, sound dramaturgy and target-group-specific sound design, including in advertising and animated clips. Furthermore, this approach serves as inspiration and an extension for the creation of sounds and sound concepts. The aim is to independently implement sound design as a conscious design decision.

Learning Outcomes:

Upon completion of the programme, students will be able to conceptually develop and implement sound design for audiovisual productions. Students are proficient in the practical use of digital audio workstations (DAWs) as well as audio effects, plug-ins, online libraries and AI-based tools. They are able to apply sound dramaturgy in a targeted manner tailored to specific audiences. Furthermore, they can utilise sound design as a source of creative inspiration for the creation of sounds and sound concepts in music production.

Superior module:

Major Pre-Specialisation - Audio

Soundtracks

Semester 2
Academic year 1
Course code MMAB2STSIL
Type IL
Kind Elective
Language of instruction German
SWS 1
ECTS Credits 2
Examination character immanent

Lecture content:

This course explores the impact of music and musical dramaturgy in audiovisual productions. Soundtracks are examined and analysed as a creative whole comprising dialogue, music and sound effects across various film genres. The course covers visual references, diegesis and their practical application in sound design. The use of narrative music, for example in film and game scores, is examined using examples. In addition, historical and cultural references, aesthetic discourses and analytical approaches are covered. Building on this, fundamental techniques of composition and the design of sound elements, as well as current artistic approaches to scoring, are explored through practical exercises.

Learning Outcomes:

Upon completion of the course, students will be able to analyse and reflect on the impact and dramaturgy of music in audiovisual productions. They will understand soundtracks as a creative whole comprising dialogue, music and sound effects across different film genres. Students are able to apply visual references and diegesis in a targeted manner to sound design. They can conceptually classify narrative music in film and game contexts and implement it creatively. Furthermore, they possess fundamental skills in the composition and design of sound elements. They are familiar with key historical and cultural contexts as well as current artistic approaches in the field of scoring.

Superior module:

Major Pre-Specialisation - Audio

Major Pre-Specialisation - Communication Design

A History of Visual Strategies

Semester 2
Academic year 1
Course code MMAB2GVSVO
Type VO
Kind Elective
Language of instruction German
SWS 1
ECTS Credits 2
Examination character final

Lecture content:

This course introduces various historical approaches, styles, techniques and movements in communication design, and discusses influential designers and their works. Particular attention is paid to the representational conventions and visual strategies developed throughout history, which have been used to structure, persuade or evoke emotion in visual messages. By engaging with a diverse range of design examples, students acquire a broad repertoire of visual forms of expression and terminology, enabling them to recognise historical visual logics and apply them to contemporary design tasks.

Learning Outcomes:

Upon completion of the course, students will have acquired fundamental skills in describing and analysing visual aesthetics and their strategic mechanisms. Students will be familiar with key aspects of the history of communication design and will be able to begin to contextualise design products on the basis of fundamental historical perspectives, representational conventions and visual strategies.

Superior module:

Major Pre-Specialisation - Communication Design

Communication Design Advanced

Semester 2
Academic year 1
Course code MMAB2KDVIL
Type IL
Kind Elective
Language of instruction German
SWS 2
ECTS Credits 3
Examination character immanent

Lecture content:

The creative process is both experimental and practical. Students critically examine media and social conventions in their work. They explore current issues from a variety of perspectives.

Learning Outcomes:

By the end of the programme, students will have deepened their fundamental understanding of the conceptual and creative aspects of communication design, with a focus on developing their own visual languages, and will have expanded their skills in graphic and typographic design.

Superior module:

Major Pre-Specialisation - Communication Design

Compelling Design - Illustration

Semester 2
Academic year 1
Course code MMAB2UGIIL
Type IL
Kind Elective
Language of instruction German
SWS 1
ECTS Credits 1
Examination character immanent

Lecture content:

Building on the introduction given in the first semester, this module involves an in-depth practical exploration of fundamental techniques of visual rhetoric, including the targeted use of figurative language and illustrative devices to create moments of insight and identification. An introduction to illustrative thinking as a tool for constructing meaning. Analysis and discussion of illustrative examples, as well as the initial development of simple persuasive communication strategies through small-scale, practice-oriented exercises.

Learning Outcomes:

Upon completion of the course, students will be able to identify the key criteria for successful communication through visual rhetoric and will have a basic understanding of how to design visual communication strategies. They will be able to apply basic illustration techniques to formulate simple messages in a rhetorical manner and to present visual arguments in a way that is broadly comprehensible.

Superior module:

Major Pre-Specialisation - Communication Design

Experience Design

Semester 2
Academic year 1
Course code MMAB2EDEIL
Type IL
Kind Elective
Language of instruction German
SWS 1
ECTS Credits 1
Examination character immanent

Lecture content:

As part of the course, students will design an interactive experience through project work. In practical sessions, they will learn about user-centred design with a focus on empathy: selected customer-oriented methods for optimising processes, structures and products will be tested.

Learning Outcomes:

By the end of the course, students will have a grasp of the fundamentals of user-centred design and, through practical exercises, will have gained an understanding of selected methods for optimising processes, structures and products with a focus on the customer.

Superior module:

Major Pre-Specialisation - Communication Design

Motion Design Essentials

Semester 2
Academic year 1
Course code MMAB2MDEIL
Type IL
Kind Elective
Language of instruction German
SWS 0.5
ECTS Credits 1
Examination character immanent

Lecture content:

An introduction to the fundamental principles of motion design. An initial introduction to common tools and working methods used in motion graphics production, as well as the completion of small experimental tasks to explore movement, impact and visual storytelling in 2D.

Learning Outcomes:

Upon completion of the course, students will have acquired basic knowledge and skills in the design of animated graphic elements, with a focus on bringing their own ideas to life.

Superior module:

Major Pre-Specialisation - Communication Design

Major Pre-Specialisation - Film

Film & Studio Specialisation

Semester 2
Academic year 1
Course code MMAB2FSVIL
Type IL
Kind Elective
Language of instruction German
SWS 2
ECTS Credits 3
Examination character immanent

Lecture content:

Nach dem Abschluss können Studierende grundlegende filmische Gestaltungsmittel bewusst einsetzen, zentrale technische Parameter der digitalen Filmproduktion sicher anwenden und Kamera- sowie Lichttechnik zielgerichtet nutzen. Sie sind in der Lage, eine kleinere filmische Aufgabenstellung eigenständig zu planen, technisch korrekt umzusetzen und gestalterisch fundiert auszuarbeiten sowie ihre Entscheidungen im Hinblick auf Bildgestaltung, Licht und Bewegung nachvollziehbar zu begründen.

Learning Outcomes:

Upon completion of the course, students will be able to make informed use of fundamental cinematic techniques, apply key technical parameters of digital film production with confidence, and utilise camera and lighting technology in a targeted manner. They will be able to plan a small-scale film project independently, execute it technically correctly, and develop it with a sound creative approach, as well as provide clear justifications for their decisions regarding composition, lighting and movement.

Superior module:

Major Pre-Specialisation - Film

Film Producing 1

Semester 2
Academic year 1
Course code MMAB2FPDIL
Type IL
Kind Elective
Language of instruction German
SWS 0.5
ECTS Credits 1
Examination character immanent

Lecture content:

Film Producing 1 provides a concise introduction to the fundamental skills of film production and is aimed at students who are encountering production-related tasks for the first time. Due to the limited scope of the course, the focus is on providing a basic overview of the key roles, processes and ways of thinking involved in film production. The course covers the basic stages of a film project from concept to completion, simple organisational and communication structures within a team, and an initial understanding of scheduling, budgeting and responsibilities. The aim of the course is to enable students to realistically assess small-scale projects and make informed initial decisions regarding production.

Learning Outcomes:

Students can identify the basic tasks involved in film production, describe simple production processes and assess the basic organisational aspects of small-scale film projects. They are able to make simple considerations regarding time and resources and to make clear, well-reasoned technical production decisions within the context of manageable projects.

Superior module:

Major Pre-Specialisation - Film

History of Film

Semester 2
Academic year 1
Course code MMAB2MGFVO
Type VO
Kind Elective
Language of instruction German
SWS 1
ECTS Credits 1
Examination character final

Lecture content:

The lecture Media History of Film explores key developmental trends, aesthetic shifts and technological milestones in film history as the foundation of contemporary audiovisual practice. It examines influential movements, genres and styles, as well as their impact on narrative forms, visual languages and viewing habits right up to the digital present. The focus is on the interplay between technical innovation and artistic development - from early cinematic experiments to digital production methods and hybrid formats such as game design, animation and immersive media. Film history is not understood here as a mere retrospective, but as an aesthetic reference point for reflective creative work, including in digital and AI-supported production contexts.

Learning Outcomes:

Upon completion of the programme, students will be able to identify key periods, movements and aesthetic approaches in film history and situate them within their historical context. They will understand the connections between technological development and cinematic expression, and will be able to analyse their influence on contemporary viewing habits, hybrid media formats and digital production methods. Furthermore, they are able to make targeted use of film-historical references in their own creative processes, reflect on aesthetic decisions from a historical perspective, and ground their work in a digital and AI-supported environment on a solid foundation of media and film history.

Superior module:

Major Pre-Specialisation - Film

Montage Basics

Semester 2
Academic year 1
Course code MMAB2MTBIL
Type IL
Kind Elective
Language of instruction German
SWS 1.5
ECTS Credits 1
Examination character immanent

Lecture content:

The course presents editing as a cognitive, narrative and creative practice, rather than a purely technical skill. Drawing on the classical principles of montage (Eisenstein, Vertov, Kuleshov), continuity editing, and research into perception and reception, it demonstrates how editing generates meaning, emotion, rhythm and narrative. These models are understood as an indispensable foundation for contemporary and AI-supported editing methods. The course highlights the shift from operational-technical work towards conceptual, curatorial and narrative control. Editing is taught as an interdisciplinary mode of thinking for film, design, animation, audio, interaction and technology-driven media. Theory, analysis and short demonstrations are systematically interwoven. The aim is to consciously conceive, design and critically reflect upon editing - using classical tools and AI-based systems.

Learning Outcomes:

Upon completion of the course, students will be able to explain key theories of montage, continuity editing and cinematic perception, and apply them to various moving-image formats. They will analyse how rhythm, timing, shot selection and image-sound relationships shape meaning, emotion and attention. Traditional editing principles are compared with contemporary, including AI-supported, workflows and critically evaluated in terms of dramaturgy and design. AI serves as an exploratory tool in this context - without compromising creative authorship. Editing is understood as a universal means of structuring time, space and meaning in film, animation, design, audio and technology-based media.

Superior module:

Major Pre-Specialisation - Film

Storytelling Basics

Semester 2
Academic year 1
Course code MMAB2STBIL
Type IL
Kind Elective
Language of instruction German
SWS 1
ECTS Credits 2
Examination character immanent

Lecture content:

Storytelling Basics forms the first substantive step towards independent story development and establishes the story as a central creative foundation prior to Scriptwriting 1 and 2. The focus is not on writing screenplays, but on identifying, evaluating and refining viable story ideas: the interplay of emotion, conflict, character and world, as well as the question of when an idea truly holds up. In the context of increasingly efficient and scalable production processes, the quality of the underlying story takes centre stage. Concepts such as premise, story potential and narrative DNA form the basis for subsequent dramatic development and cross-media adaptation.

Learning Outcomes:

Upon completion of the course, students will be able to develop viable story ideas and distinguish between an idea, a premise and narrative potential. They will be able to define characters through their desires, conflicts and inner contradictions, and to understand the world and setting as narrative parameters. They will be able to formulate key conflict structures that serve as the basis for a future screenplay, and to precisely identify the narrative essence of a story. Furthermore, they are able to present their story ideas clearly, justify them with sound reasoning, and incorporate constructive feedback into the further development of their concepts.

Superior module:

Major Pre-Specialisation - Film

Course titleSWSECTSTYPE

Applied Cultural Theory

Semester 3
Academic year 2
Course code MMAB3AKTVO
Type VO
Kind Compulsory
Language of instruction German
SWS 2
ECTS Credits 2.5
Examination character final

Lecture content:

The course examines key approaches in cultural theory in relation to contemporary media culture and artistic practice, using selected examples from contemporary art to illustrate the interplay between visual art, video/digital art, pop art and performance art. Concepts and questions in cultural theory are discussed in an applied context, enabling an examination of the interrelationships between the ever-changing conditions of production, distribution and reception of cultural manifestations.

Learning Outcomes:

Upon completion of the course, students will be able to contextualise cultural manifestations, processes and products and relate them to their own creative projects. They will be able to reflect on fundamental debates in discourse analysis, art theory and material aesthetics within contemporary art as interrelated phenomena, and view cultural theory as a field of experimentation for socially critical approaches, whilst engaging with ambivalences.

Superior module:

Related Science 3

Marketing & Advertising

Semester 3
Academic year 2
Course code MMAB3MWGVO
Type VO
Kind Compulsory
Language of instruction German
SWS 1
ECTS Credits 1
Examination character final

Lecture content:

An introduction to the fundamental principles of marketing and advertising as strategic systems for value creation, meaning-making and positioning. The course covers key models of market and communication analysis (target groups, segments, value propositions, brand perception, touchpoints) as well as classic strategies such as positioning, differentiation and communication strategy in conjunction with digital platforms and social media. The course also covers the fundamentals of the attention economy, media logic and mechanisms of influence, as well as the interactions between paid, owned and earned media in digital ecosystems. An overview of the distinctions between marketing, advertising, PR and branding rounds off the course.

Learning Outcomes:

Upon completion of the course, students will have a sound understanding of fundamental marketing and advertising strategies and will be able to contextualise traditional and digital communication approaches. They will recognise how markets, target audiences and platforms function, and how creative work is positioned within analogue and digital contexts. Students will be able to critically analyse marketing and advertising mechanisms and use this as a theoretical foundation for further, practice-oriented modules.

Superior module:

Communication & Work Methods 3

Project Management 2 and the Creative Industries

Semester 3
Academic year 2
Course code MMAB3PKWVO
Type VO
Kind Compulsory
Language of instruction German
SWS 2
ECTS Credits 2.5
Examination character final

Lecture content:

The lecture Project Management 2 and the Creative Industries explores project-based methodologies in the context of media and creative production processes. It covers project phases ranging from briefing and concept development to implementation and handover, as well as roles, communication structures and key control variables such as time, budget, scope and quality in creative work environments. In addition, traditional and agile project approaches are applied to media productions. The course also covers the fundamentals of the creative industries, particularly market structures, client constellations, and licensing, usage and remuneration models.

Learning Outcomes:

Upon completion of the programme, students will apply fundamental project management methods to creative projects and structure production processes in line with defined project phases. They will assess key control variables such as scope, time, budget and quality within the context of creative work and make decisions based on these factors. Furthermore, they will distinguish between traditional and agile project approaches and reflect on their application in media productions. Furthermore, they understand the fundamental market, remuneration, licensing and usage models of the creative industries.

Superior module:

Communication & Work Methods 3

Research Methods 1

Semester 3
Academic year 2
Course code MMAB3REMIL
Type IL
Kind Compulsory
Language of instruction German
SWS 1.5
ECTS Credits 1.5
Examination character immanent

Lecture content:

This course provides an introduction to key qualitative research methods within the MultiMediaArt degree programme. It lays the methodological foundations for the Bachelor's thesis: from formulating a sound research question and selecting appropriate data collection and analysis methods, through to documenting and reflecting on one's own research project.

Learning Outcomes:

Upon completion of the course, students will be able to formulate and justify a research question and develop an appropriate qualitative research design. They will be able to conduct qualitative research in a methodologically sound manner (including interview guides, focus groups and questionnaires), analyse qualitative data in a structured way (including basic coding and category formation), and present their findings in a reasoned manner.

Superior module:

Related Science 3

Compulsory Elective Major 1 - Animation

Assets & Integration

Semester 3
Academic year 2
Course code MMAB3ASIIL
Type IL
Kind Elective
Language of instruction English
SWS 1.5
ECTS Credits 2
Examination character immanent

Lecture content:

This course teaches fundamental workflows for the creation, preparation and integration of 3D assets into more complex production environments. Students will explore the systematic development of models, materials and pre-prepared asset structures that integrate seamlessly into a pipeline. This includes an understanding of clean topology, correct UV structures, consistent scaling and the technical preparation of assets for animation, simulation or real-time applications. In addition, students learn how to integrate assets into existing scenes, test them and adapt them to different requirements. The focus is on creating technically flawless and production-ready assets that can be reliably processed further.

Learning Outcomes:

Upon completion of the course, students will understand the requirements for production-ready 3D assets and will be able to explain how topology, UV layouts, scaling and material assignment influence further processing in animation, simulation and rendering. They will be able to create assets independently, check them technically and prepare them in such a way that they can be integrated into existing scenes without errors. Furthermore, they are able to identify typical integration issues, make appropriate corrections and provide clear justification for the technical decisions necessary to ensure stable handover within the pipeline. Students thus gain a fundamental understanding of the role of assets in the production process and of the technical steps required to enable reliable integration.

Superior module:

Compulsory Elective Major 1 - Animation

Cinematography & Composition

Semester 3
Academic year 2
Course code MMAB3CICIL
Type IL
Kind Elective
Language of instruction English
SWS 1
ECTS Credits 1
Examination character immanent

Lecture content:

This course provides students with the theoretical and analytical skills required to deconstruct cinematic works, with a focus on animation. Students engage in an in-depth examination of the language of the camera and editing in order to understand the impact of framing, perspective and montage on the viewer's perception. The course centres on the analysis of best-practice examples: image compositions, lighting moods and rhythmic patterns are examined to identify their influence on emotional storytelling. A further focus is on continuity and pacing within a sequence. Students learn to understand cinematic techniques not merely as aesthetic tools, but as functional means of communication that form the basis for informed criticism and the optimisation of their own and others productions.

Learning Outcomes:

Upon completion of the course, students will understand the complex interrelationships between visual composition and editing, and will be able to explain how cinematic techniques are used to guide the viewer's attention. They will be able to analyse animations in terms of framing, shot sizes and editing frequency using specific criteria, and to provide a clear rationale for their narrative effectiveness. Furthermore, they can confidently apply technical terms from cinematography to communicate creative decisions within interdisciplinary teams. Students possess the ability to recognise visual patterns in sequences, identify axis errors or breaks in rhythm, and derive suggestions for improvement that serve both aesthetic quality and narrative clarity.

Superior module:

Compulsory Elective Major 1 - Animation

Lighting, Rendering & Compositing

Semester 3
Academic year 2
Course code MMAB3LREIL
Type IL
Kind Elective
Language of instruction English
SWS 3
ECTS Credits 4
Examination character immanent

Lecture content:

This course teaches advanced skills in the field of lighting and rendering digital imagery, with a clear focus on the creative and technical control of lighting mood, material effects and visual dramaturgy. Students develop lighting concepts for various scenarios and learn to use physically based rendering techniques specifically to create consistent visual spaces. In addition to analysing real-world lighting conditions, artificial lighting scenarios are developed to support narrative intent, atmosphere and visual hierarchy. The technical focus lies on render settings, sampling strategies, performance optimisation and quality control within modern render engines. In addition, the fundamentals of digital compositing are taught, with a focus on image integration, colour correction, multi-pass workflows and final output strategies. The aim is to consistently integrate rendered elements and prepare them professionally for various media formats. Aspects of AI-assisted rendering are introduced and critically evaluated as a complementary method for optimising image quality, stylistic variation and efficiency.

Learning Outcomes:

Upon successful completion of the course, students will be able to develop lighting concepts independently and implement them with technical precision. They will have mastered physics-based rendering processes, be able to optimise rendering parameters with a focus on quality, and control visual effects in a targeted manner. Furthermore, they will be able to integrate rendered sequences professionally into compositing and prepare them for various output media.

Superior module:

Compulsory Elective Major 1 - Animation

Motion & Timing

Semester 3
Academic year 2
Course code MMAB3MOTIL
Type IL
Kind Elective
Language of instruction English
SWS 2
ECTS Credits 2
Examination character immanent

Lecture content:

This course explores the fundamentals of motion design in 3D environments in greater depth and broadens students understanding of rhythm, timing and physical believability. The focus is on analysing real and stylised movements and translating them into digital keyframe animation. Students work with more advanced motion sequences and learn how to precisely plan, structure and refine the various phases of an animation. In doing so, they engage with both physically accurate movements and stylised interpretations, developing a sense of how timing and motion curves influence the expressiveness and clarity of a scene. The course forms an important transition from basic animation techniques to more challenging motion studies and scene sequences.

Learning Outcomes:

Upon completion of the course, students will understand advanced principles of timing and motion analysis and will be able to explain how rhythm, weight, acceleration and deceleration determine the impact of a digital animation. They will be able to plan more complex motion sequences, break them down into meaningful animation phases and implement these precisely using keyframes. Furthermore, they are able to analyse movements systematically, identify typical errors and provide clear justifications for creative decisions. Students can consciously stylise or realistically interpret movement sequences and understand how timing and motion influence the narrative and emotional impact of a scene. This equips them with the skills to prepare and execute more demanding animation sequences in their further studies.

Superior module:

Compulsory Elective Major 1 - Animation

Pipelines & Processes

Semester 3
Academic year 2
Course code MMAB3PIPVO
Type VO
Kind Elective
Language of instruction English
SWS 1.5
ECTS Credits 1
Examination character final

Lecture content:

This course provides a fundamental understanding of how modern production pipelines are organised in animation, VFX and real-time workflows. Students will learn about key concepts such as asset management, version control, naming conventions, file hierarchies and handover processes between departments. They will explore standards and professional workflows and understand how technical and organisational structures determine the efficiency and stability of a project. In addition, they will explore basic pipeline tools, automation approaches and simple interfaces between different software packages. The aim of the course is to familiarise students with the processes that are essential for collaborative workflows and stable production environments.

Learning Outcomes:

Upon completion of the course, students will understand the fundamental structures and workflows of a professional production pipeline and will be able to explain how data, assets and work steps are coordinated between different departments. They will be able to apply clean file organisation, naming conventions and versioning processes correctly, and provide clear justification as to why these structures are essential for the predictability and maintainability of a project. Furthermore, they are able to use simple pipeline tools and automation, transfer data consistently, and identify and rectify typical organisational and technical errors. Students thus gain a fundamental understanding of how production processes are structured and how they themselves can contribute to a stable and efficient workflow.

Superior module:

Compulsory Elective Major 1 - Animation

Procedural & Dynamics

Semester 3
Academic year 2
Course code MMAB3PRDIL
Type IL
Kind Elective
Language of instruction English
SWS 1
ECTS Credits 1
Examination character immanent

Lecture content:

This course introduces students to procedural working methods and fundamental dynamic systems. Students learn how to work with node-based workflows and understand how attributes, parameters and operators are linked together to efficiently generate complex structures. In addition, they explore dynamic simulations that model physical movements, collisions and system-driven processes. The focus is on understanding procedural methods as a flexible, non-destructive and reproducible production method that offers both creative and technical advantages. The course provides a fundamental understanding of how procedural systems and simulations can be used within modern pipelines.

Learning Outcomes:

Upon completion of the course, students will understand the fundamental principles of procedural workflows and will be able to explain how node-based systems are used to create and control complex structures. They will be able to create simple procedural setups, make targeted use of attributes and parameters, and clearly explain how changes within the node network affect the result. Furthermore, they are able to create basic dynamic simulations, recognise physical relationships and identify typical sources of error. Students can effectively combine procedural and dynamic methods, justify technical decisions and understand the advantages these approaches offer in terms of efficiency, control and repeatability within the production process.

Superior module:

Compulsory Elective Major 1 - Animation

Reflection & Goals

Semester 3
Academic year 2
Course code MMAB3RGLIT
Type IT
Kind Elective
Language of instruction English
SWS 0.5
ECTS Credits 0.5
Examination character final

Lecture content:

This course guides students through a structured analysis of their academic progress to date and helps them develop individual goals for the upcoming production semester. Students examine their previous project outcomes, identify personal strengths, recurring challenges, and areas of their artistic or technical practice that require further development. The focus is on formulating clear, realistic and learning-oriented goals to pursue during the third semester. In addition, they reflect on their previous working processes, analyse how they make decisions, and develop strategies to make future work steps more efficient and deliberate.

Learning Outcomes:

Upon completion, students will understand the fundamental methods of structured self-reflection and will be able to explain how learning progress, the development of skills and personal challenges can be systematically analysed. They will be able to critically assess their own working process and clearly articulate which skills they have already mastered and in which areas further development is required. Furthermore, they are able to define specific personal goals for the third semester, underpin these with appropriate measures and justify their relevance to their own development. Students can reflect on how working habits and decision-making behaviour influence their results, and have strategies in place to consciously and continuously improve their own learning process.

Superior module:

Compulsory Elective Major 1 - Animation

Rigging & Systems

Semester 3
Academic year 2
Course code MMAB3RISIL
Type IL
Kind Elective
Language of instruction English
SWS 2
ECTS Credits 2
Examination character immanent

Lecture content:

This course covers the fundamental principles of rigging and provides an introduction to the construction of controllable 3D character and object structures. Students will explore joint and deformer systems, understand how constraints work, and learn how to integrate motion and control logic into digital characters. Another focus is on the technical preparation of models for rigging, particularly with regard to topology, joint positioning and deformation zones. The course demonstrates how riggable structures are created, how control parameters are organised and how systems are built that support animations effectively and make them controllable.

Learning Outcomes:

Upon completion of the course, students will understand the fundamental concepts of joint systems, deformers and constraints, and will be able to explain how these components interact to make digital characters and objects movable. They will be able to create simple rigs, set up joint structures correctly and prepare deformations in such a way that animations can be executed clearly and in a controlled manner. Furthermore, they are able to identify technical problems in the rigging process, make appropriate corrections and provide clear justifications for why certain rigging decisions are necessary. Students understand the requirements that animation, simulation and production place on functional rigs and can adapt their systems accordingly. They possess the fundamental skills to implement more complex rigging setups and system-based working methods in their further studies.

Superior module:

Compulsory Elective Major 1 - Animation

Scripting & AI Automation

Semester 3
Academic year 2
Course code MMAB3SCAIL
Type IL
Kind Elective
Language of instruction English
SWS 1.5
ECTS Credits 2
Examination character immanent

Lecture content:

This course introduces students to basic scripting methods used to automate recurring tasks within a 3D production environment. Students learn to write simple scripts to streamline routine processes, control parameters or systematically edit assets. In doing so, they develop an understanding of variables, data structures and command logic, and apply these in practical workflows. In addition, they explore how automation supports quality assurance within a pipeline and how scripts can be meaningfully integrated into existing work processes. The course thus provides a basic technical understanding of the use of programming in an artistic-technical context.

Learning Outcomes:

Upon completion, students will understand the fundamental principles of scripting and will be able to explain how variables, command sequences and simple data structures are used to automate tasks. They will be able to create simple scripts to speed up workflows, control scene parameters or make systematic changes to assets. Furthermore, they are able to identify typical sources of error in the scripting process and make appropriate corrections. Students can explain how automation contributes to increased efficiency and quality assurance within a pipeline, and understand the role that simple technical tools play in a professional production context. This provides them with a foundation upon which more complex automation and tool development processes can later be built.

Superior module:

Compulsory Elective Major 1 - Animation

Sculpting & Garments

Semester 3
Academic year 2
Course code MMAB3SCGIL
Type IL
Kind Elective
Language of instruction English
SWS 0.5
ECTS Credits 1
Examination character immanent

Lecture content:

This course introduces students to digital sculpting techniques and basic workflows for creating garments and fabric simulations. Students develop an understanding of how to model organic shapes, volumes and surface details, and how to use sculpting tools to create complex, finely structured models. In addition, they will focus on the creation of simple garments, working with digital patterns and simulating fabric behaviour. The course emphasises the interplay between a sense of form, technical execution and the seamless transfer of sculpting results into subsequent work processes.

Learning Outcomes:

Upon completion of the course, students will understand the fundamental principles of digital sculpting and will be able to explain how volume, anatomy and detailed structures are represented in organic models. They will be able to create simple sculpting models, develop shapes with precision and use appropriate tools for refinement. Furthermore, they are able to digitally construct basic garments, create patterns, simulate fabric behaviour and identify typical technical issues associated with garment workflows. Students can explain how sculpting and garment results are prepared for subsequent steps such as retopology, rigging or look development, and understand the requirements for clean, pipeline-ready models.

Superior module:

Compulsory Elective Major 1 - Animation

Shading & Materials

Semester 3
Academic year 2
Course code MMAB3SMAIL
Type IL
Kind Elective
Language of instruction English
SWS 1
ECTS Credits 1.5
Examination character immanent

Lecture content:

This course covers the fundamental principles of shading and material design in 3D production. Students learn how surface texture, physical properties and lighting parameters interact to create believable and stylistically consistent materials. They explore the components of modern material systems, including roughness, metalness, normal maps, specularity and transparency, and develop an understanding of the physically based representation of surfaces. In addition, they explore material graphs, texturing techniques and fundamental look development approaches. The course lays the foundation for visually convincing surfaces that can be used in both real-time engines and offline renderers.

Learning Outcomes:

Upon completion of the course, students will understand the fundamental physical and technical concepts of shading and will be able to explain how parameters such as roughness, metalness, and normal and specular information influence the appearance of a surface. They will be able to create, customise and apply simple materials to models, and will be able to analyse material graphs and clearly explain how individual nodes contribute to the final material effect. Furthermore, they can identify typical problems such as UV artefacts, incorrect material reactions or inappropriate texture distributions, and correct them effectively. Students understand how material choices impact the production context and can justify which shading approaches are suitable for different stylistic or technical requirements.

Superior module:

Compulsory Elective Major 1 - Animation

Story & Layout

Semester 3
Academic year 2
Course code MMAB3STLIL
Type IL
Kind Elective
Language of instruction English
SWS 1.5
ECTS Credits 2
Examination character immanent

Lecture content:

This course teaches the fundamental principles of visual storytelling and introduces students to the development of clearly structured story concepts for animation and real-time projects. Students work with narrative building blocks, analyse story arcs and develop simple visual narrative structures that can serve as a foundation for their MMP2. A key focus is on translating these ideas into a layout: students create clear camera setups, define scene axes, design shot compositions and develop initial sequences that meet both narrative and cinematic requirements. The course combines conceptual work with the technical implementation of a visual layout, thereby laying the foundation for coherent and producible project ideas.

Learning Outcomes:

Upon completion of the course, students will understand the fundamental principles of visual and narrative storytelling and will be able to explain how scenes, sequences and story beats are structured dramaturgically. They will be able to develop simple story concepts, translate these into clear visual structures, and provide a clear rationale for the narrative objectives they aim to achieve. Furthermore, they can create storyboards that effectively combine camera movement, visual composition and spatial orientation. Students can plan sequences, adhere to scene axes and make camera decisions in such a way that the narrative intent is clearly communicated. They possess a basic understanding of how story and visual design interact and how early storyboards influence the rest of the production process.

Superior module:

Compulsory Elective Major 1 - Animation

Compulsory Elective Major 1 - Audio

Composition 1

Semester 3
Academic year 2
Course code MMAB3COMIL
Type IL
Kind Elective
Language of instruction German
SWS 3
ECTS Credits 4
Examination character immanent

Lecture content:

This course provides an in-depth exploration of musical composition, focusing on sound relationships, melody, harmony and various compositional techniques. It covers chords, chord progressions and harmonic structures as the foundation of compositional work. A key focus is on the application of musical principles of rhythm and tonality in various musical contexts. Through Advanced Listening, analytical listening skills are deepened and students are introduced to experimental compositional possibilities. Students apply the principles they have learnt in practice. The aim is to develop a reflective and creatively grounded understanding of musical composition within artistic and audiovisual contexts.

Learning Outcomes:

Upon completion of the course, students will have a deep understanding of the fundamental elements of musical composition and the relationships between sounds. They will be able to analyse and apply in practice various compositional techniques, harmonic structures, melodic patterns, as well as chords and chord progressions. Through advanced listening, they will be able to identify and analyse experimental compositional possibilities and integrate them into their own work. Students apply the musical principles of rhythm and tonality in a targeted manner.

Superior module:

Compulsory Elective Major 1 - Audio

Guest Lecture 1 - Soundtracks

Semester 3
Academic year 2
Course code MMAB3GLAIL
Type IL
Kind Elective
Language of instruction English
SWS 1
ECTS Credits 1
Examination character immanent

Lecture content:

Visiting professors and guest artists contribute practical insights from their professional experience and explore contemporary developments, discourses and working methods. Topics may include sound design, music production, audiovisual media, performance, technology and cultural contexts. The course promotes exchange between students and professionals in the field. The aim is to broaden perspectives, familiarise students with current trends and create points of reference for their own artistic and creative practice.

Learning Outcomes:

Upon completion of the programme, students will have gained insights into sound that are relevant to the industry, socially relevant and artistically innovative, and will be able to integrate these insights thoughtfully into their own artistic and creative practice.

Superior module:

Compulsory Elective Major 1 - Audio

Interactive Audio 1

Semester 3
Academic year 2
Course code MMAB3INAIL
Type IL
Kind Elective
Language of instruction English
SWS 2
ECTS Credits 3
Examination character immanent

Lecture content:

Nach Abschluss verfügen Studierende über ein fundiertes Grundverständnis von interaktivem Audio in digitalen und audiovisuellen Medien. Sie sind in der Lage, Klang in Abhängigkeit von Interaktion, Systemlogik und Nutzer*innenverhalten konzeptionell zu entwickeln. Die Studierenden verstehen zentrale Prinzipien interaktiver Audiosysteme wie Echtzeit-Audio, Ereignissteuerung, Parameter-Modulation und adaptive Klangstrukturen. Sie können einfache interaktive Audio-Setups mit aktueller Game Middleware sowie geeigneten Tools und Engines praktisch umsetzen. Darüber hinaus sind sie fähig, die ästhetische, dramaturgische und funktionale Wirkung interaktiver Klangkonzepte zu analysieren, zu reflektieren und fachlich zu beschreiben.

Learning Outcomes:

Upon completion of the programme, students will have a sound fundamental understanding of interactive audio in digital and audiovisual media. They will be able to conceptually develop sound in relation to interaction, system logic and user behaviour. Students will understand key principles of interactive audio systems, such as real-time audio, event-driven control, parameter modulation and adaptive sound structures. They can implement simple interactive audio setups using current game middleware as well as suitable tools and engines. Furthermore, they are able to analyse, reflect upon and describe in technical terms the aesthetic, dramaturgical and functional impact of interactive sound concepts.

Superior module:

Compulsory Elective Major 1 - Audio

Music Production 2

Semester 3
Academic year 2
Course code MMAB3MPRIL
Type IL
Kind Elective
Language of instruction English
SWS 3
ECTS Credits 4
Examination character immanent

Lecture content:

This course covers advanced fundamentals of music production and sound design, with a focus on sound, melody, rhythm, space and sound spectra. Students work systematically with the latest hardware and software tools in digital audio workstations (DAWs) and apply these in the areas of composition, arrangement, mixing and mastering. A practical emphasis is placed on technical and musical recording and editing principles. Students design, implement and present their own projects, supported by exercises and feedback. The course also covers technical requirements and standards for deliveries in various media contexts. The course is rounded off with an introduction to the fundamentals of professional mixing and mastering.

Learning Outcomes:

Upon completion of the programme, students will have advanced knowledge of music production and sound design. They will be able to shape sound, melody, rhythm, space and sound spectra in a targeted manner and apply them musically. Students will have mastered the targeted use of current hardware and software tools in digital audio workstations (DAWs) for composition, arrangement, mixing and mastering. They can apply sound engineering and musical editing principles in a practical manner. Furthermore, they are able to develop their own projects conceptually, implement them technically correctly and present them professionally. They are familiar with relevant technical standards and requirements for different media formats.

Superior module:

Compulsory Elective Major 1 - Audio

Portfolio Review & Artistic Development 1

Semester 3
Academic year 2
Course code MMAB3PRCIL
Type IL
Kind Elective
Language of instruction English
SWS 0.5
ECTS Credits 1
Examination character immanent

Lecture content:

This course teaches fundamental methods for analysing, reflecting on and further developing an artistic portfolio. Students critically engage with their own work, examine creative processes and develop individual strategies for their artistic development. The focus is on portfolio reviews, feedback sessions and practical exercises that foster the ability for self-reflection and constructive criticism. The aim is to develop a coherent artistic profile and to refine one's own creative stance.

Learning Outcomes:

The course helps students to present their work professionally, identify their strengths and areas for development, and set long-term goals for their artistic practice.

Superior module:

Compulsory Elective Major 1 - Audio

Producing & Marketing Audio

Semester 3
Academic year 2
Course code MMAB3PRAIL
Type IL
Kind Elective
Language of instruction German
SWS 1
ECTS Credits 1
Examination character immanent

Lecture content:

This course provides practical guidance on how to generate income from audio projects in studio and live settings and how to organise workflows in a cost-effective manner. Students work with examples of fee structures and cost calculations and gain insights into typical production and workflow structures within realistic time and budget constraints. In addition, revenue streams via streaming, labels and publishers, the exploitation of dubbing rights, standard industry deal structures and the role of collecting societies are explained. Furthermore, funding opportunities as well as positioning and marketing (offline/online platforms) are covered as the basis for the commercial implementation of audio-related work.

Learning Outcomes:

Upon completion of the course, students will have a fundamental understanding of the production, financing and marketing processes involved in audio content. They will understand the financial principles underlying the audio sector. Students can apply basic audio marketing strategies, analyse target audiences and select suitable platforms and distribution channels. They are able to analyse market mechanisms in music, sound design and media productions. Furthermore, they can plan and present their own audio formats in a context-appropriate manner.

Superior module:

Compulsory Elective Major 1 - Audio

Recording Arts & Studio Technology

Semester 3
Academic year 2
Course code MMAB3RASIL
Type IL
Kind Elective
Language of instruction English
SWS 2
ECTS Credits 3
Examination character immanent

Lecture content:

This course provides students with a fundamental and in-depth understanding of sound aesthetics and artistic conception within a studio and production context. It covers studio acoustics as well as the professional use of recording systems and Digital Audio Workstations (DAWs). Students will familiarise themselves with different types of equipment, cabling concepts, and studio technology such as mixing desks and outboard equipment. A further focus is on microphone techniques for vocals and instruments. Practical recording sessions are conducted, covering everything from preparation and the recording process to the organisation of workflows. The aim is to develop a sound understanding of professional recording workflows and the ability to independently manage the technical and organisational requirements of recording projects.

Learning Outcomes:

Upon completion of the programme, students will have a sound technical understanding of sound aesthetics and artistic conception within a studio and production context. They will be able to assess studio acoustic conditions and use professional recording systems and Digital Audio Workstations (DAWs) with confidence. Students will be familiar with key types of equipment, cabling concepts and studio technology such as mixing desks and outboard equipment, and will be able to apply these appropriately. They have mastered basic microphone placement techniques for vocals and instruments. Furthermore, they are able to prepare, carry out and document recording sessions from both a technical and organisational perspective. They can independently implement professional recording workflows and manage recording projects in a structured manner.

Superior module:

Compulsory Elective Major 1 - Audio

Sound Synthesis

Semester 3
Academic year 2
Course code MMAB3SSYIL
Type IL
Kind Elective
Language of instruction English
SWS 2
ECTS Credits 3
Examination character immanent

Lecture content:

The course covers sound synthesis in modular environments using analogue and digital hardware and software systems. It explores various forms of synthesis, their sonic characteristics, and how they fit into contemporary sound aesthetics. A key focus is on the deliberate combination of modules, modulation techniques and signal paths in sound design. In addition, the course introduces the fundamentals of node-, prompt- and script-based systems for sound generation, control and automation. Students develop individual sound concepts and implement them in studio and live contexts. Furthermore, the course explores interfaces and connections to audiovisual systems and interactive applications.

Learning Outcomes:

Upon completion of the course, students will be able to make targeted use of analogue and digital modular synthesis systems, both hardware and software. They will understand different forms of synthesis and be able to relate their sonic characteristics to contemporary sound aesthetics. Students will have mastered the targeted combination of modules, modulation types and signal paths for independent sound design. They can apply node-, prompt- and script-based systems for sound generation, control and automation. Furthermore, they are able to develop and implement individual sound concepts for studio and live contexts. They understand fundamental interfaces and connections to audiovisual and interactive systems and can integrate these into their work.

Superior module:

Compulsory Elective Major 1 - Audio

Compulsory Elective Major 1 - Communication Design

Compelling Design - Editorial

Semester 3
Academic year 2
Course code MMAB3UGEIL
Type IL
Kind Elective
Language of instruction German
SWS 2
ECTS Credits 3
Examination character immanent

Lecture content:

In-depth instruction in visual rhetoric techniques, including the conscious and strategic use of figurative language and visual elements to create powerful 'aha' moments and moments of identification in editorial design. Analysis, discussion and initial independent development of persuasive communication strategies based on a practical project.

Learning Outcomes:

Upon completion of the course, students will be able to confidently identify the criteria for successful communication through visual rhetoric and will have acquired the necessary skills to design and develop visual communication strategies. They will be able to apply techniques in a targeted and nuanced manner to formulate messages in a rhetorically effective way and to present visual arguments in a convincing manner.

Superior module:

Compulsory Elective Major 1 - Communication Design

Design Visioning

Semester 3
Academic year 2
Course code MMAB3DEVIL
Type IL
Kind Elective
Language of instruction English
SWS 1
ECTS Credits 1
Examination character immanent

Lecture content:

An exploration of imagination as the foundation of visionary design. Students learn to consciously generate and control mental images and to use them to develop experimental design ideas. The course covers techniques for activating, structuring and verbally describing imaginative processes, as well as their role in working with AI-based tools.

Learning Outcomes:

Upon completion of the course, students will be able to consciously employ imaginative processes and use them to develop visionary design concepts. They will be able to articulate mental images in words and use them as a basis for creative decision-making and further systemic approaches. They will also continue to develop their creative independence.

Superior module:

Compulsory Elective Major 1 - Communication Design

Generative Design

Semester 3
Academic year 2
Course code MMAB3GNDIL
Type IL
Kind Elective
Language of instruction English
SWS 2
ECTS Credits 2
Examination character immanent

Lecture content:

An introduction to the fundamental principles of generative design and systemic approaches in communication design. An exploration of key concepts in rule-based and algorithmic image generation. The development and testing of simple visual systems for the structured generation of ideas and forms. A reflection on the role of technology-assisted methods in the design process.

Learning Outcomes:

Upon completion of the programme, students will have a fundamental understanding of generative and systemic design principles and will be able to apply these in their own designs. They will be able to develop simple rule- or algorithm-based visual systems and use appropriate tools for this purpose. They will be able to contextualise technology-supported processes within communication design and harness their potential to address conceptual and formal issues.

Superior module:

Compulsory Elective Major 1 - Communication Design

Identity Design

Semester 3
Academic year 2
Course code MMAB3IDDIL
Type IL
Kind Elective
Language of instruction English
SWS 3
ECTS Credits 4
Examination character immanent

Lecture content:

Conception and design of visual identities based on a defined brand or project identity. Development of positioning, narrative frameworks and brand stories. Derivation of identity-defining design elements into a coherent visual system, including identifying elements, colour schemes, visual language, typography and design principles. Examination of fundamental and contemporary approaches to identity design and their significance for the forms of expression used by organisations, initiatives or projects. Application of the developed systems in exemplary communication programmes and selected media formats.

Learning Outcomes:

Upon completion of the course, students will be able to develop a consistent visual system based on a defined identity and apply it across different media. They will be able to define, justify and systematically apply key design elements of a visual identity. Furthermore, they will be able to reflect on the design implementation in terms of positioning, narrative and expressive objectives, and assess its impact within the communication context.

Superior module:

Compulsory Elective Major 1 - Communication Design

Interface Design 1

Semester 3
Academic year 2
Course code MMAB3IFDIL
Type IL
Kind Elective
Language of instruction English
SWS 2
ECTS Credits 4
Examination character immanent

Lecture content:

Fundamentals of information architecture, user experience design and usability through the development of scenarios, personas, user flows and wireframes. Creation of icons and other interface elements.

Learning Outcomes:

Upon graduation, students will have acquired fundamental knowledge and skills in interface design, illustration, information graphics and visual storytelling, as well as in digital techniques.

Superior module:

Compulsory Elective Major 1 - Communication Design

Typography 1

Semester 3
Academic year 2
Course code MMAB3TYGIL
Type IL
Kind Elective
Language of instruction English
SWS 2
ECTS Credits 3
Examination character immanent

Lecture content:

Nach dem Abschluss verfügen Studierende über Grundkenntnisse zu Schrift als grundlegendes Gestaltungselement und haben ihre Fähigkeiten im typografischen Gestalten erweitert.

Learning Outcomes:

Upon completion of the course, students will have acquired a basic understanding of type as a fundamental design element and will have developed their skills in typographic design.

Superior module:

Compulsory Elective Major 1 - Communication Design

Visual Systems

Semester 3
Academic year 2
Course code MMAB3VISIL
Type IL
Kind Elective
Language of instruction English
SWS 2
ECTS Credits 3
Examination character immanent

Lecture content:

In-depth conceptual skills in the interplay between formal-aesthetic and semantic design aspects, with a focus on systemic, modular and variable design. An introduction to the fundamental principles of visual systems and their application in the development of independent, flexible visual languages. The development of formal organisational principles and experimental approaches to the creation of coherent visual forms of expression.

Learning Outcomes:

Upon completion of the programme, students will have acquired in-depth skills and abilities in conceptual representation based on systemic design methods and experimental formal approaches. They will be able to develop independent and experimental visual languages and apply them within coherent visual systems.

Superior module:

Compulsory Elective Major 1 - Communication Design

Compulsory Elective Major 1 - Film

Advertising Film

Semester 3
Academic year 2
Course code MMAB3ADFIL
Type IL
Kind Elective
Language of instruction English
SWS 1.5
ECTS Credits 2
Examination character immanent

Lecture content:

The course views the promotional film as a condensed form of audiovisual storytelling - a precise combination of narrative, a clear message and high-quality production. Students develop emotional, strategically sound concepts that make an immediate impact, and translate these into dramaturgically focused, visually compelling productions. Presentation skills, conceptual clarity and professional preparation are specifically honed. The principles of advertising film are understood as the structural foundation of contemporary short-form formats and forms of communication within the digital attention economy.

Learning Outcomes:

Upon completion of the course, students will be able to develop advertising film concepts with a clear narrative structure and an emotional focus. They will distil content into concise messages and translate these into short formats with effective dramatic impact. They view advertising films as a human-centred form of communication and translate the needs of target audiences into narrative concepts. They present their ideas professionally, plan key pre-production processes in a structured manner and consider how these can be adapted for digital, hybrid and interactive formats.

Superior module:

Compulsory Elective Major 1 - Film

Digital DoP 1

Semester 3
Academic year 2
Course code MMAB3DOPIL
Type IL
Kind Elective
Language of instruction English
SWS 2
ECTS Credits 3
Examination character immanent

Lecture content:

D.o.P. 1 builds on two introductory modules in cinematography and lighting design, progressing from technical application to the creative responsibilities of a Director of Photography. The focus is on the development of visual concepts, dramaturgical lighting design, and the staging of space, atmosphere and movement within a narrative context. Collaboration with the director and production designer is understood as part of the visual design process. Classical cinematographic principles are also examined in terms of their applicability to previsualisation, virtual production and AI-supported workflows.

Learning Outcomes:

Upon completion of the programme, students will be able to design more complex lighting setups with a clear dramatic purpose and to use camera movements purposefully as a narrative tool. They will be able to develop visual concepts independently and implement them in collaboration with the director and set designers. They will understand the interplay between light, space, movement and cinematic language, and will take on creative responsibility in the role of Director of Photography. Furthermore, they are able to apply classical imaging principles in both analogue and digital production contexts in a considered manner.

Superior module:

Compulsory Elective Major 1 - Film

Directing

Semester 3
Academic year 2
Course code MMAB3DRTIL
Type IL
Kind Elective
Language of instruction English
SWS 3
ECTS Credits 3
Examination character immanent

Lecture content:

The course teaches fundamental skills in directing, with a focus on acting, character direction and scenic intent. Students analyse scripts in terms of plot, subtext and emotional development, and translate these into performable situations. The course centres on working with actors on goals, obstacles and actions as the foundation of the production. Directing instructions are understood as a precise form of communication; blocking arises from relationships and behaviour, whilst the visual composition and camera work emerge from the performance. At the same time, the course reflects on directing as a transferable skill for digital and AI-supported working methods.

Learning Outcomes:

Upon completion of the course, students will be able to analyse screenplays in terms of plot, subtext and emotional development, and translate these into performable, visually clear scenes. They will work with actors in a goal-oriented manner, develop characters through their objectives, obstacles and actions, and formulate precise stage directions. Furthermore, they understand the interplay of performance, blocking and camera work as an integrated staging process and view directing as a transferable skill applicable to digital and AI-supported production contexts as well.

Superior module:

Compulsory Elective Major 1 - Film

Film Producing 2

Semester 3
Academic year 2
Course code MMAB3FPRIL
Type IL
Kind Elective
Language of instruction English
SWS 1
ECTS Credits 2
Examination character immanent

Lecture content:

Film Producing 2 builds on Film Producing 1 and expands on the fundamentals by providing a structured exploration of planning, organisation and accountability within film projects. The focus is on the planning and implementation of medium-sized projects, including in-depth aspects of budget structure, fundamental financing models and basic legal issues. In addition, contemporary production methods and technological developments such as AI-supported workflows and the fundamentals of virtual production approaches are incorporated into the course to reflect current production realities.

Learning Outcomes:

Upon completion of the course, students will be able to plan film projects in a structured manner, draw up simple to medium-sized budgets and production schedules, and take into account basic legal and organisational requirements. They will be able to coordinate production processes, take responsibility for specific areas, and incorporate contemporary production methods into their planning in a considered manner.

Superior module:

Compulsory Elective Major 1 - Film

Innovation Visiting Professorship 1

Semester 3
Academic year 2
Course code MMAB3IGPIL
Type IL
Kind Elective
Language of instruction English
SWS 1
ECTS Credits 1
Examination character immanent

Lecture content:

The course is fundamentally designed to be context-sensitive, enabling a flexible response to developments in both technology and subject matter. It creates scope for integrating current trends, new tools and changing production realities into the curriculum in a timely manner. This makes it possible to specifically involve external lecturers from the professional sector, thereby incorporating the latest technological developments as well as aesthetic and content-related trends into the curriculum at first hand. The teaching staff are drawn from the professional field of the film and media industry and bring up-to-date practical experience and direct market knowledge to their teaching.

Learning Outcomes:

Upon completion of the programme, students will be able to contextualise technological and content-related developments in film and media production and assess their relevance to their own professional practice. They will critically evaluate new tools and workflows and integrate them thoughtfully into existing processes. They will respond flexibly to changing production conditions, adaptively develop their knowledge, and apply market and industry trends in a targeted manner to their own projects.

Superior module:

Compulsory Elective Major 1 - Film

Postproduction 1

Semester 3
Academic year 2
Course code MMAB3PPDIL
Type IL
Kind Elective
Language of instruction English
SWS 2
ECTS Credits 3
Examination character immanent

Lecture content:

Postproduction 1 teaches the fundamental processes of film post-production and lays the groundwork for further specialisation. The course focuses on editing and montage as dramatic tools, as well as an introduction to colour correction and basic colour grading, for example using DaVinci Resolve. Post-production is understood here as a narrative and emotional level of design, in which rhythm, timing and visual flow are key parameters. Technological developments, including AI-supported workflows, are introduced as a supplement, but remain grounded in traditional technical skills.

Learning Outcomes:

Upon completion of the course, students will be able to review raw footage in a structured manner and edit it into a dramaturgically coherent final cut. They will understand editing as a narrative tool and will be able to use rhythm, pace and transitions effectively. They will be able to carry out basic colour corrections and justify simple colour grading approaches in terms of their content. Furthermore, they recognise the importance of post-production for emotional impact and visual coherence. They can make informed use of technological advancements, including AI-based tools, without relinquishing creative control.

Superior module:

Compulsory Elective Major 1 - Film

Preproduction 1

Semester 3
Academic year 2
Course code MMAB3PRDIL
Type IL
Kind Elective
Language of instruction English
SWS 1
ECTS Credits 1
Examination character immanent

Lecture content:

Preproduction 1 focuses on the filmic pre-production process and combines traditional methods with AI-assisted exploration. The focus is on the development of plot, character relationships and intent, as well as digital previsualisation and visual tests. Image-generating AI models are used as tools to visualise scenes, setups and moods, without replacing creative decisions. The aim is a considered interplay of conceptual, analogue and digital working methods to enable precise filmic planning and expand cinematographic creative possibilities.

Learning Outcomes:

Upon completion of the course, students will be able to make targeted use of image-generating AI models in the pre-production process to develop and vary visual concepts. They will understand AI as a supportive tool for visualising intent, mood and character relationships. They will be able to critically evaluate digital iterations and integrate them into traditional directorial and cinematographic considerations. Furthermore, they can prepare and reflect on AI-assisted previsualisations in a structured manner and utilise them for further production decisions without relinquishing creative authorship.

Superior module:

Compulsory Elective Major 1 - Film

Scriptwriting 1

Semester 3
Academic year 2
Course code MMAB3SWRIL
Type IL
Kind Elective
Language of instruction German
SWS 2
ECTS Credits 4
Examination character immanent

Lecture content:

The course teaches the fundamental techniques of classical screenwriting with a focus on the narrative short film, thereby laying a technical foundation for more advanced cinematic formats. Students develop their own material and learn to tell stories with dramaturgical precision and cinematic conciseness. The course centres on character development, conflict building, scene composition and dialogue. Dramaturgical models are introduced as analytical and practical tools and are understood as the basis for confident storytelling, including in digital and AI-supported contexts.

Learning Outcomes:

Upon completion of the course, students will be able to develop original short film concepts and flesh these out in a dramaturgically structured and narratively condensed manner. They will create characters, systematically build conflicts, construct scenes in a functional manner, and use dialogue to achieve specific effects. They use dramaturgical models as reflective tools and make narrative decisions based on sound conceptual reasoning. Furthermore, they make conscious use of AI-supported writing and development tools whilst retaining creative and dramaturgical control over their material.

Superior module:

Compulsory Elective Major 1 - Film

VfX Workflows

Semester 3
Academic year 2
Course code MMAB3VWFIL
Type IL
Kind Elective
Language of instruction English
SWS 1
ECTS Credits 1
Examination character immanent

Lecture content:

The VFX Workflows course provides a fundamental understanding of visual effects processes as an integral part of contemporary film and media productions. The focus is on workflows, interfaces and responsibilities within a VFX pipeline - from pre-visualisation and pre-production through to compositing and finalisation. Students learn to integrate VFX conceptually at an early stage and to view it as a creative tool rather than a retrospective problem-solving measure. Budget, time and planning realities are considered, as are current technological developments within modern workflow structures. At the same time, the course lays the groundwork for further applications in the context of virtual production and hybrid production environments.

Learning Outcomes:

Upon completion of the course, students will be able to describe basic VFX workflows and identify their place within the overall film production process. They will understand the key interfaces between directing, cinematography, post-production and VFX, and will be able to incorporate VFX requirements into project planning at an early stage. Furthermore, they are able to apply VFX conceptually as a creative design tool and calculate its costs realistically. They reflect on technological developments, including AI-supported tools, in terms of their potential and limitations. In addition, they develop a structural understanding that serves as a basis for more complex VFX and virtual production formats later in their studies.

Superior module:

Compulsory Elective Major 1 - Film

Compulsory Elective Minor 1 - Game Studies & Game Design 1

Game Studies & Game Design 1

Semester 3
Academic year 2
Course code MMAB3GSDIL
Type IL
Kind Elective
Language of instruction English
SWS 2
ECTS Credits 2.5
Examination character immanent

Lecture content:

Basic elements of games; analysis and comparison of different definitions of play, games and gameplay; history of games; theories of interaction and relevant quality factors; Classical game theory; game rules, game balance and challenges; quality criteria relating to games; culture-specific aspects of games; storytelling and narration; overview of different game genres, e.g. serious games, strategy, first-person shooters; conceptual approaches in game development; game design. Further development of the medium of games with regard to accessibility, inclusivity and diversity.

Learning Outcomes:

Upon completion of the course, students will be able to identify the key fundamental elements of games and explain relevant quality criteria for gameplay, interaction and game design in a nuanced manner. They will be able to distinguish between different definitions of games and classify them theoretically. Furthermore, they possess fundamental knowledge of game design, game theory, game balance and rule structures, and can apply this to specific examples. They are familiar with key game genres and their characteristic features, and can distinguish between them analytically. In addition, they are capable of developing their own game ideas, working them out conceptually and setting them out in writing in a structured manner, whilst taking aspects of inclusivity and diversity into account in a reflective manner.

Superior module:

Compulsory Elective Minor 1 - Game Studies & Game Design 1

Compulsory Elective Minor 1 - Media Scenography & Performance 1

Media Scenography & Performance 1

Semester 3
Academic year 2
Course code MMAB3MSPIL
Type IL
Kind Elective
Language of instruction English
SWS 2
ECTS Credits 2.5
Examination character immanent

Lecture content:

Nach dem Abschluss sind Studierende in der Lage, grundlegende Konzepte und Methoden der Ton-Bild-Raum Gestaltung anzuwenden. Sie verstehen den Einsatz sensorbasierter Systeme und Verknüpfungsmethoden zur Steuerung audiovisueller Prozesse. Die Studierenden können medien- und interaktionsorientierte Raum- und Umgebungskonzepte hinsichtlich ihrer technischen, ästhetischen und soziokulturellen Dimensionen analysieren. Sie sind in der Lage, räumliche, performative und mediale Inszenierungsstrategien konzeptionell zu entwickeln. Darüber hinaus können sie eigenständige audiovisuelle Konzepte entwerfen und in Form einer Installation oder Performance praktisch umsetzen.

Learning Outcomes:

Upon completion of the programme, students will be able to apply fundamental concepts and methods of sound-image-space design. They will understand the use of sensor-based systems and linking methods for controlling audiovisual processes. Students can analyse media- and interaction-oriented spatial and environmental concepts in terms of their technical, aesthetic and socio-cultural dimensions. They are able to develop spatial, performative and media-based staging strategies conceptually. Furthermore, they can devise independent audiovisual concepts and put them into practice in the form of an installation or performance.

Superior module:

Compulsory Elective Minor 1 - Media Scenography & Performance 1

Compulsory Elective Minor 1 - Motion Design 1

Motion Design 1

Semester 3
Academic year 2
Course code MMAB3MDEIL
Type IL
Kind Elective
Language of instruction English
SWS 2
ECTS Credits 2.5
Examination character immanent

Lecture content:

Knowledge and skills in the design of animated posters, banners and infographics. Application of knowledge gained from concept development, scriptwriting, storyboarding, dramaturgy, editing and montage to motion graphics and typography. Basic skills in motion graphics software.

Learning Outcomes:

Upon completion of the course, students will have acquired fundamental knowledge and skills in motion design and will have gained an understanding of narrative graphics and typography in space and time, as well as experimental analogue and digital 2D animation.

Superior module:

Compulsory Elective Minor 1 - Motion Design 1

Compulsory Elective Minor 1 - The Art of Story

The Art of Story

Semester 3
Academic year 2
Course code MMAB3TASIL
Type IL
Kind Elective
Language of instruction English
SWS 2
ECTS Credits 2.5
Examination character immanent

Lecture content:

The Art of Story introduces storytelling as a fundamental human logic of cause, effect and emotional experience - regardless of medium, technology or platform. The course positions storytelling as an art form and cognitive system, not as a trend-driven skill or technological add-on. Students learn to distinguish clearly between situations and stories and to understand how actions, consequences and emotional impact generate narrative coherence, tension and engagement. Stories are examined as structures that resonate with human perception, memory and experience ¿ across visual, audiovisual and narrative forms. Practical exercises apply story logic to visual and audiovisual contexts from film, design, audio, games and AI-supported workflows, creating a shared storytelling foundation for students across all creative disciplines.

Learning Outcomes:

By the end of the course, students will understand storytelling as a fundamental logic of cause, effect and emotion, and will be able to distinguish clearly between a situation and a story. They will analyse how actions and consequences create narrative coherence and tension, and will recognise narrative structures across different media and platforms. Building on this, they will apply story logic to visual, audiovisual and interactive contexts and put it into practice in analytical and practical exercises across different media.

Superior module:

Compulsory Elective Minor 1 - The Art of Story

Compulsory Elective Minor 1 - Visual Thinking

Visual Thinking

Semester 3
Academic year 2
Course code MMAB3VTGIL
Type IL
Kind Elective
Language of instruction English
SWS 2
ECTS Credits 2.5
Examination character immanent

Lecture content:

Visual Thinking provides a structured introduction to visual modes of expression and thinking, and views visual language as dependent on context, media and perspective. Students analyse how form, composition, colour, space, rhythm and visual codes generate perception, emotion and meaning, and make conscious design decisions - including within expanded visual systems that incorporate code, sound or atmosphere. The visual is understood as the foundation of communication and storytelling. The key outcome is an individual visual mood book that defines the student's own visual language and serves as a conceptual basis for the following semester. In the post-digital context, it positions visual authorship as a conscious human creative act - including in conjunction with AI-supported tools.

Learning Outcomes:

Upon completion of the course, students will be able to consciously perceive, analyse and further develop visual languages in a manner appropriate to the context and medium. They will understand how form, space, rhythm and visual codes shape perception, emotion and meaning, and will be able to derive visual concepts from code, sound, tactile impressions or emotional states. On this basis, they develop and reflect on their own visual language in a visual mood book as a conceptual reference document.

Superior module:

Compulsory Elective Minor 1 - Visual Thinking

Course titleSWSECTSTYPE

Business Fundamentals and Contract Law

Semester 4
Academic year 2
Course code MMAB4UGVIL
Type IL
Kind Compulsory
Language of instruction German
SWS 1.5
ECTS Credits 1.5
Examination character immanent

Lecture content:

Basic concepts and types of business models (B2B, B2C, SaaS, marketplace, freemium). Business Model Canvas. Minimum Viable Product. Customer discovery and market research. Financial planning and costing (break-even). Employment contract vs. service contract vs. freelance contract vs. contract for work. Self-employment (legal structures, business registration, taxes, insurance).

Learning Outcomes:

Upon completion, students will be able to create a Business Model Canvas and analyse simple business models. They will understand lean startup principles (MVP, pivot, validation) and carry out financial planning for startup and freelance activities. In addition, they will set up their own business in a legally compliant manner, covering topics such as business registration, tax and insurance. Students understand and negotiate employment contracts and work placement agreements. They also set up a freelance business professionally, including costing, contract drafting and client acquisition.

Superior module:

Communication & Work Methods 4

Presentation Skills

Semester 4
Academic year 2
Course code MMAB4PRTIL
Type IL
Kind Compulsory
Language of instruction English
SWS 0.5
ECTS Credits 1
Examination character immanent

Lecture content:

The course focuses on the fundamentals of effective presentations in English. The emphasis is on a logically structured presentation flow and the targeted use of academic vocabulary. In addition, key aspects of presentation skills are covered (including voice, speaking pace, body language, eye contact and dealing with stage fright). These topics are put into practice through examples, short exercises and individual presentations, accompanied by structured feedback on pronunciation, formality and vocabulary.

Learning Outcomes:

Upon completion of the course, students will be able to apply basic presentation techniques effectively and use the feedback they receive to improve their presentations in English.

Superior module:

Communication & Work Methods 4

Professional Development & Careers 1

Semester 4
Academic year 2
Course code MMAB4PUKVO
Type VO
Kind Compulsory
Language of instruction German
SWS 1
ECTS Credits 2
Examination character final

Lecture content:

The course applies fundamental marketing and communication principles to the structures of the creative industries. It focuses on the market dynamics of relevant segments, as well as models of creative employment ranging from freelance practice to agencies, studios and project-based collaboration. Students analyse positioning, brand building and strategic visibility, as well as the role of narratives, reputation, networking and specialisation. Digital platform economies and algorithmic visibility are examined as the framework conditions of professional practice. The aim is to develop a structural understanding of how creative services can be perceived, differentiated and established commercially within the market.

Learning Outcomes:

Upon completion of the programme, students will understand the fundamental market mechanisms of the creative industries and will be able to analyse different career fields and business models. They will be able to apply principles from marketing and strategic communication to creative fields of work and critically reflect on positioning strategies. Furthermore, they recognise the importance of visibility, networking and digital presence for establishing themselves professionally in the creative industries and develop a sound understanding of the dynamics between artistic identity and market demands.

Superior module:

Communication & Work Methods 4

Research Methods 2

Semester 4
Academic year 2
Course code MMAB4REMIL
Type IL
Kind Compulsory
Language of instruction English
SWS 1
ECTS Credits 1
Examination character immanent

Lecture content:

This course provides an introduction to the key research methods relevant to the chosen major. The subject-specific overview of methodology is expanded to cover the selection of appropriate data collection and analysis methods, right through to the documentation and reflection on one's own research project.

Learning Outcomes:

Upon completion of the course, students will be able to identify a suitable subject-specific research design for their bachelor's thesis (e.g. film analysis, formal analysis), carry out the research, evaluate the findings and present the results appropriately.

Superior module:

Related Science 4

Compulsory Elective Major 2 - Animation

AI Content & Direction

Semester 4
Academic year 2
Course code MMAB4ACDIL
Type IL
Kind Elective
Language of instruction English
SWS 2
ECTS Credits 2
Examination character immanent

Lecture content:

This course teaches students how to control the design and structure of generative AI systems within the context of creative production processes. The focus is not merely on the application of individual tools, but on consciously directing AI outputs and developing consistent, traceable workflows. Students learn to use prompt architectures as a creative tool, to systematically pursue aesthetic objectives, and to plan and document iterative development processes. Generative AI is understood as an integral part of production pipelines that combine text, image, video and 3D generation and are embedded in existing digital working environments. Particular emphasis is placed on style control, reproducibility, quality assessment and the reflective role of AI as a co-creator within collaborative processes. Translated with DeepL.com (free version)

Learning Outcomes:

Upon successful completion of the course, students will be able to use generative AI systems in a targeted manner to realise design concepts and consciously control their outputs. They will be able to design, document and evaluate AI-supported workflows, as well as develop iterative processes in a structured manner. Furthermore, they are able to establish aesthetic consistency in generative systems and use AI responsibly as an integral part of creative production processes.

Superior module:

Compulsory Elective Major 2 - Animation

Character Animation & Motion Capture

Semester 4
Academic year 2
Course code MMAB4AMCIL
Type IL
Kind Elective
Language of instruction English
SWS 2.5
ECTS Credits 4
Examination character immanent

Lecture content:

This course combines traditional character animation with motion capture workflows and demonstrates how both disciplines work together to create believable movements. Students work with more advanced character rigs and explore more complex movement sequences, forms of expression and physical dynamics. In addition, they will learn the basics of motion capture: from preparing a mocap shoot through marker placement, calibration and recording to the analysis and further processing of the data. The focus is on combining keyframe animation and MoCap material, the cleaning, transfer and adaptation of motion data, and the creative and technical interplay between both approaches. The course thus imparts the essential skills required to endow digital characters with physically plausible and narratively coherent movement.

Learning Outcomes:

Upon completion of the course, students will understand advanced principles of character animation and be able to explain how timing, weight, overlap, body language and performance determine the impact of a character. They will be able to plan more complex movement sequences and implement them precisely using keyframes. Furthermore, they are able to prepare and carry out simple motion capture sessions, clean up the captured data, identify errors and transfer motion data to digital characters. Students can justify the creative benefits of MoCap compared to keyframe animation, combine both approaches technically and narratively, and clearly explain how motion data is optimised for professional animation processes. This equips them with the necessary skills to confidently utilise both keyframe and MoCap workflows in more complex animation sequences.

Superior module:

Compulsory Elective Major 2 - Animation

FX & Simulation

Semester 4
Academic year 2
Course code MMAB4FXSIL
Type IL
Kind Elective
Language of instruction English
SWS 1.5
ECTS Credits 2
Examination character immanent

Lecture content:

This course introduces key techniques in visual effects and simulation, demonstrating how particle, volume and physical systems are used to create dynamic events. Students will learn the fundamental principles of modern FX and simulation frameworks and explore the creation of effects such as smoke, fire, liquids, destruction and stylised particle systems. In addition, they work with event logic, forces, collisions and attribute systems that determine the behaviour of particles and simulation elements. The course emphasises understanding technical parameters, controlling complex processes and preparing simulations for rendering or real-time environments.

Learning Outcomes:

Upon completion, students will understand key physical and technical principles of simulation and will be able to explain how particles, forces, volumes and collisions interact to produce dynamic effects. They will be able to set up simple to moderately complex simulations, control parameters in a targeted manner, and provide clear explanations of how specific settings influence the shape, motion and stability of an effect. Furthermore, they are able to identify typical sources of error, such as unstable simulations, unwanted artefacts or uncontrolled behaviour, and make appropriate corrections. Students understand how simulation results are prepared for rendering or real-time pipelines and can justify their technical and creative decisions within the context of professional FX workflows.

Superior module:

Compulsory Elective Major 2 - Animation

MultiMediaProjekt 3 & Bachelorarbeit Kickoff - Animation

Semester 4
Academic year 2
Course code MMAB4MANIL
Type IL
Kind Elective
Language of instruction English
SWS 0.5
ECTS Credits 1
Examination character immanent

Lecture content:

This course provides students with a framework in which to develop and refine initial ideas for their MMP3 and present them to the whole class. The focus is on the joint discussion of project approaches, assessing their feasibility, and identifying strengths and weaknesses. Students who already have concrete concepts can present these in structured short pitches and receive detailed feedback. In addition, the course covers the basic procedures involved in the Bachelor's thesis, including topic selection, narrowing down the scope, initial research questions, and the formal and time-related requirements. The course thus provides guidance for the final phase and supports students in approaching both their MMP3 and their Bachelor's thesis with a solid foundation in methodology and content.

Learning Outcomes:

Upon completion, students will understand the basic requirements for the MMP3 and the Bachelor's thesis and will be able to explain how topics are developed, reviewed and appropriately narrowed down. They will be able to present their own ideas for the MMP3, take constructive feedback on board and use this feedback to further develop their concepts. Furthermore, they are able to explain key steps in preparing a Bachelor's thesis, including the development of an initial research question, methodological considerations and time management. Students can provide clear justifications for why certain topics are suitable, what the next steps are, and how to plan their project and Bachelor's thesis ideas clearly and realistically. They thus have the ability to make informed decisions regarding the final phase of their studies.

Superior module:

Compulsory Elective Major 2 - Animation

Realtime & Mechanics

Semester 4
Academic year 2
Course code MMAB4RTMIL
Type IL
Kind Elective
Language of instruction English
SWS 1.5
ECTS Credits 2
Examination character immanent

Lecture content:

This course explores real-time engines in greater depth and introduces fundamental mechanics, interaction and control logic. Students will learn how states, events and simple system behaviours are modelled within an engine, and how these mechanics influence the behaviour of objects, characters and scenes. The focus is on fundamental blueprint- or script-based workflows that control the interplay of triggers, state changes, movement logic and interactions. In addition, students explore the technical structuring of real-time scenes, the calculation of simple physical processes and the implementation of functional prototypes. The course demonstrates how technical and creative decisions interact to design interactive scenes in a logical, comprehensible and functional manner.

Learning Outcomes:

Upon completion of the course, students will understand the fundamental principles of interactive mechanical systems and will be able to explain how events, states, triggers and simple logic determine the behaviour of a real-time scene. They will be able to create functional prototypes, implement basic motion logic and design interactions in such a way that cause and effect are clearly evident. Furthermore, they are able to identify typical errors in mechanical setups, correct processes and provide clear justifications for why certain technical or design decisions are necessary. Students understand the interrelationships between technical structure, visual design and user experience, and can structure real-time scenes so that they function consistently, logically and are suitable for production.

Superior module:

Compulsory Elective Major 2 - Animation

Reflection & Career

Semester 4
Academic year 2
Course code MMAB4RCRIT
Type IT
Kind Elective
Language of instruction English
SWS 0.5
ECTS Credits 0.5
Examination character final

Lecture content:

This course helps students to reflect on their personal development during their studies and to develop a clear perspective on their professional goals and potential career paths. The focus is on the structured analysis of their own skills profile, previous project experience and their role within collaborative production processes. Students explore their individual strengths, professional interests and long-term development opportunities, and learn how to present these insights in the form of a showreel, project documentation or a development plan. In addition, they examine relevant job profiles, workplace realities and industry expectations, and develop strategies to consciously prepare for the transition from their studies to professional practice.

Learning Outcomes:

Upon completion of the programme, students will understand the fundamental principles of professional self-reflection and will be able to explain how personal strengths, projects and learning processes can be combined to form a clear skills profile. They will be able to clearly demonstrate how their skills have developed over the course of their studies and which areas they wish to explore in greater depth. Furthermore, they are able to develop a showreel or a comparable presentation format that appropriately showcases their technical, creative and organisational skills. Students can justify which career paths are suitable for their profile, what next steps are necessary, and how they wish to position their skills and goals in a professional context. This provides them with a well-considered foundation for their future career planning.

Superior module:

Compulsory Elective Major 2 - Animation

VFX & Integration

Semester 4
Academic year 2
Course code MMAB4VFIIL
Type IL
Kind Elective
Language of instruction English
SWS 2.5
ECTS Credits 3.5
Examination character immanent

Lecture content:

This course combines the fundamentals of digital VFX with practical on-set procedures in a green-screen studio. Students learn how real-life shooting situations are organised and technically captured so that they can subsequently be accurately transferred into digital workflows. This includes the planning and execution of small-scale green-screen shoots, the use of tracking, reference and calibration objects, and the capture of HDRI and lighting references directly on set. Using these materials, students explore camera and object reconstruction, lighting adjustment, shadow integration, and the technical interplay between live-action elements and digital assets. The course demonstrates how real-world and digital information can be combined to create credible, visually consistent shots.

Learning Outcomes:

Upon completion of the course, students will understand the fundamental concepts of VFX integration and will be able to explain how set data, lighting references and green-screen footage are used in the digital production process. They will be able to prepare and carry out simple studio productions, capture the necessary references correctly and transfer them technically into digital workflows. Furthermore, they are able to carry out matchmoving and lighting reconstructions, integrate digital assets into real plates, and provide clear, reasoned explanations for the key factors of credible integration. Students recognise typical errors such as inappropriate lighting moods, perspective discrepancies or faulty keying results and can make the necessary corrections. This gives them a fundamental understanding of the connection between on-set work and digital post-production and enables them to handle this interface competently within the production process.

Superior module:

Compulsory Elective Major 2 - Animation

Compulsory Elective Major 2 - Audio

Audio Postproduction & Sound Design

Semester 4
Academic year 2
Course code MMAB4APPIL
Type IL
Kind Elective
Language of instruction English
SWS 2
ECTS Credits 2
Examination character immanent

Lecture content:

This course teaches methods of audio post-production and sound design for audiovisual media. The focus is on sound editing, dialogue editing, ADR, Foley recording and editing, sound effects (SFX) and atmospheric sound design. Professional workflows for multi-channel audio are covered. Students gain practical experience working in a digital audio workstation. The course focuses on teaching mixing strategies for film and animation, as well as technical standards in post-production. The aim is to develop a creative and technically sound approach to audio within a professional post-production context.

Learning Outcomes:

Upon completion of the course, students will be able to carry out audio post-production and sound design for film, games and animation with a sound creative and technical grounding. They will have mastered audio editing, dialogue editing, dubbing recordings, Foley recording and editing, as well as the creation of sound effects and ambient sounds. Students can apply professional workflows for multi-channel audio and produce simple mixes. They are able to tailor mixing strategies specifically to different audiovisual formats. Furthermore, they are familiar with relevant technical standards and quality requirements in audio post-production. The aim is the independent creation of coherent, narratively effective and professional audio edits within a post-production context.

Superior module:

Compulsory Elective Major 2 - Audio

Composition 2

Semester 4
Academic year 2
Course code MMAB4COMIL
Type IL
Kind Elective
Language of instruction German
SWS 3
ECTS Credits 3
Examination character immanent

Lecture content:

This course explores the compositional process in greater depth, building on a foundation of basic knowledge of music theory and composition. The focus is on the application and extension of musical principles of rhythm and tonality, as well as the conscious use of melody, harmonic structures and advanced compositional techniques. The course covers more complex chord forms and chord progressions, as well as their functional and aesthetic effects in various genres. A further focus is on the practical realisation of compositional ideas and the development of individual musical styles.

Learning Outcomes:

Upon completion of the course, students will be able to apply the musical principles of rhythm and tonality with confidence, utilise advanced compositional techniques and melodic structures, and apply more complex harmonic structures purposefully in their own compositions. Students are able to develop compositional ideas in a structured manner and translate them into a coherent musical form. Furthermore, they develop a distinctive musical style that can be applied independently of stylistic or genre-specific constraints.

Superior module:

Compulsory Elective Major 2 - Audio

Guest Lecture 2

Semester 4
Academic year 2
Course code MMAB4GLAIL
Type IL
Kind Elective
Language of instruction English
SWS 1
ECTS Credits 1
Examination character immanent

Lecture content:

The course provides in-depth insights into current, industry-relevant and artistically innovative approaches in the field of sound design and music production for visual media. Guest speakers from the professional world, the arts or research present specific projects, working methods and discourses from their respective fields. Topics covered include contemporary production processes, aesthetic strategies, technological developments, and social and cultural issues relating to the use of sound. Using case studies, the course examines professional workflows, decision-making processes and challenges within the audio industry. The aim is to draw on current trends and relate them to students own artistic and creative practice.

Learning Outcomes:

Upon completion of the programme, students will have gained in-depth insights into current, industry-relevant, socially relevant and artistically contemporary topics in audio practice. They will be able to contextualise and reflect on different professional working methods, perspectives and aesthetic approaches in the fields of audio, sound design and music. Students are able to critically analyse practical insights and link them to their own creative questions. Furthermore, they broaden their understanding of current developments, discourses and challenges within the professional audio sector.

Superior module:

Compulsory Elective Major 2 - Audio

Interactive Audio 2

Semester 4
Academic year 2
Course code MMAB4INAIL
Type IL
Kind Elective
Language of instruction English
SWS 1
ECTS Credits 2
Examination character immanent

Lecture content:

The course Interactive Audio 2 explores in depth the concepts and design strategies of interactive audio systems in games, installations and interactive media. The focus is on advanced methods of adaptive and procedural sound design, as well as more complex logics of event control and parameter linking. Students work more intensively with current game audio middleware (WWISE, FMOD) and engines (Unreal). Topics covered include dynamic music systems, context-dependent sound effects, states, switches and real-time modulations. A further focus is on the dramaturgical, functional and aesthetic integration of audio into interactive systems. Small practical projects form the core of the course and are supported by analysis, reflection and feedback.

Learning Outcomes:

Upon completion of the programme, students will be able to conceptually design and creatively implement more complex interactive audio systems. They will be able to confidently apply advanced methods of adaptive and procedural sound design. Students will develop an in-depth understanding of the dramaturgical, functional and aesthetic role of audio in interactive media. A key objective is the professional use of current game audio middleware and engines. Furthermore, students are able to independently implement multi-layered interactive sound and music systems.

Superior module:

Compulsory Elective Major 2 - Audio

MultiMediaProject 3 & Bachelorarbeit Kickoff - Audio

Semester 4
Academic year 2
Course code MMAB4MAUIL
Type IL
Kind Elective
Language of instruction English
SWS 0.5
ECTS Credits 1
Examination character immanent

Lecture content:

This course provides students with a framework in which to develop and refine initial ideas for their MMP3 and present them to the whole class. The focus is on the joint discussion of project approaches, assessing their feasibility, and identifying strengths and weaknesses. Students who already have concrete concepts can present these in structured short pitches and receive detailed feedback. In addition, the course covers the basic procedures involved in the Bachelor's thesis, including topic selection, narrowing down the scope, initial research questions, and the formal and time-related requirements. The course thus provides guidance for the final phase and supports students in approaching both their MMP3 and their Bachelor's thesis with a solid foundation in methodology and content.

Learning Outcomes:

Students understand the basic requirements for the MMP3 and the Bachelor's thesis and can explain how topics are developed, reviewed and appropriately narrowed down. They can present their own MMP3 ideas, take constructive feedback on board and use this feedback to further develop their concepts. Furthermore, they are able to explain the key steps involved in preparing a Bachelor's thesis, including the development of an initial research question, methodological considerations and the structuring of the timeline. Students can provide clear justification for why certain topics are suitable, what the next steps are, and how to plan their project and Bachelor's thesis ideas clearly and realistically. They are thus able to make informed decisions regarding the final phase of their studies.

Superior module:

Compulsory Elective Major 2 - Audio

Music Production 3 - Mix and Mastering

Semester 4
Academic year 2
Course code MMAB4MPMIL
Type IL
Kind Elective
Language of instruction English
SWS 2
ECTS Credits 2
Examination character immanent

Lecture content:

This course explores the musical and technical aspects of production in depth, with a particular focus on arrangement, mixing and mastering. It covers advanced arrangement strategies for achieving sonic balance, dramatic structure and the track's listenability. A key focus is on professional mixing techniques such as frequency balance, dynamics processing, spatiality, depth layering and the stereo image. Building on this, advanced mastering principles are taught, including loudness management, sonic coherence and media-specific finalisation. Students work on their own productions in DAWs in a practical setting and analyse reference tracks. The aim is to achieve a holistic understanding of the production process, from arrangement to the final master.

Learning Outcomes:

Upon completion of the programme, students will be able to critically analyse musical arrangements and optimise them creatively. They will have a sound understanding of mixing and will be able to shape sound balance, dynamics, spatiality, the frequency spectrum and the stereo image in a targeted manner. Students have mastered advanced mastering techniques and can prepare productions for various playback and media formats. They are able to justify mixing and mastering decisions on aesthetic grounds and implement them technically flawlessly. Furthermore, they can assess the quality of their own productions as well as external audio material and finalise them professionally.

Superior module:

Compulsory Elective Major 2 - Audio

Portfolio Review & Artistic Development 2

Semester 4
Academic year 2
Course code MMAB4PRCIL
Type IL
Kind Elective
Language of instruction English
SWS 0.5
ECTS Credits 0.5
Examination character immanent

Lecture content:

This course teaches advanced methods for analysing, reflecting on and further developing an artistic portfolio. Students critically engage with their own work, examine creative processes and develop individual strategies for their artistic development. The focus is on portfolio reviews, feedback sessions and practical exercises that foster the ability for self-reflection and constructive criticism. The aim is to develop a coherent artistic profile and to refine one¿s own creative stance.

Learning Outcomes:

By the end of the course, students will be able to build up their own portfolio in the field of audio, music or sound design in a structured manner, reflect on it critically, and develop and present it in a targeted way. They will be able to assess their work in terms of content, design and technical aspects, and identify their strengths and areas for development. Students are able to present and communicate their projects in a manner appropriate to their audience. They develop a clearer artistic or professional stance.

Superior module:

Compulsory Elective Major 2 - Audio

Sound & Visuals Synthesis

Semester 4
Academic year 2
Course code MMAB4SVSIL
Type IL
Kind Elective
Language of instruction English
SWS 2
ECTS Credits 2
Examination character immanent

Lecture content:

The course Sound & Visuals Synthesis explores the interplay between sound and image in time-based, audiovisual and interactive systems. The focus is on synaesthetic design approaches, audiovisual mapping strategies and the coupling of audio and visual parameters. The course covers methods of real-time synthesis of sound and visuals. Students work with suitable software environments and node- and script-based real-time systems (MaxMsp, Ableton Live, TouchDesigner). Particular emphasis is placed on the aesthetic, dramaturgical and performative design of audiovisual processes. The aim is to develop an experimental and conceptual approach to the integrated design of sound and image.

Learning Outcomes:

Upon completion of the course, students will be able to conceive and implement sound and image as interlinked, time-based design elements within real-time systems. They will understand synaesthetic design approaches and audiovisual mapping strategies, and will be able to link audio and visual parameters in a targeted manner. Students will have mastered fundamental methods of real-time synthesis of sound and visuals. They can use node- and script-based real-time systems such as Max/MSP, Ableton Live or TouchDesigner to develop audiovisual processes. Furthermore, they are able to analyse and reflect on audiovisual works from aesthetic, dramaturgical and performative perspectives. The aim is to develop an independent, experimental approach to the integrated design of sound and image.

Superior module:

Compulsory Elective Major 2 - Audio

Workflows

Semester 4
Academic year 2
Course code MMAB4WFLIL
Type IL
Kind Elective
Language of instruction German
SWS 0.5
ECTS Credits 0.5
Examination character immanent

Lecture content:

Students learn to optimise production processes and streamline repetitive tasks through automation and new technologies. The course demonstrates how technical expertise and creative decision-making work together to produce efficient and innovative audio productions.

Learning Outcomes:

By the end of the course, students will be able to use efficient workflows and automation in audio production to support creative processes and optimise production workflows.

Superior module:

Compulsory Elective Major 2 - Audio

Compulsory Elective Major 2 - Communication Design

Compelling Design - Campaign

Semester 4
Academic year 2
Course code MMAB4UGKIL
Type IL
Kind Elective
Language of instruction German
SWS 3
ECTS Credits 4
Examination character immanent

Lecture content:

Analysis and application of visual rhetoric in the context of strategic communication processes. Investigation of persuasive narratives and their target-group-specific integration. Teaching of methods for the targeted triggering and control of mental images as a component of persuasive design. Development of integrated communication approaches in which visual, semantic and media-related decisions are systematically coordinated. Design of cross-media campaigns based on advanced rhetorical skills.

Learning Outcomes:

Upon completion of the programme, students will have acquired in-depth expertise in the strategic planning and development of visual communication processes. They will be able to translate visual rhetoric into strategic communication objectives and to create and deploy mental images in a targeted manner. They will be able to tailor messages to specific target groups and to develop and justify systematic, cross-media campaigns.

Superior module:

Compulsory Elective Major 2 - Communication Design

Designing with Node-Based Processes

Semester 4
Academic year 2
Course code MMAB4DNBIL
Type IL
Kind Elective
Language of instruction English
SWS 1
ECTS Credits 1
Examination character immanent

Lecture content:

Deepening systematic design through node-based process modelling. Students develop the ability to translate conceptual and imaginatively developed design ideas into rule-based, interconnected structures, thereby understanding design as a dynamic and variable system. The focus is on the conscious use of modular processes to realise one's own design intentions, as well as on the creation of controllable visual logics. Reflection on one's own decision-making behaviour within systemic and technology-supported design processes.

Learning Outcomes:

Upon completion of the course, students will be able to represent visual processes as modular and interconnected systems and develop them into coherent visual languages based on their own creative intentions. They will apply node-based tools in a targeted manner to realise conceptual ideas, thereby avoiding random or purely tool-driven outcomes.

Superior module:

Compulsory Elective Major 2 - Communication Design

Information Design

Semester 4
Academic year 2
Course code MMAB4INDIL
Type IL
Kind Elective
Language of instruction English
SWS 2
ECTS Credits 2
Examination character immanent

Lecture content:

Experimental exploration of data and its meanings. Conceptualisation and design of infographics on a term-long topic.

Learning Outcomes:

Upon completion of the course, students will have developed the ability to visualise complex information and information relationships and to present these using figurative language and narrative elements. They will have honed their skills in presenting knowledge relationships in a clear and coherent manner, thereby acquiring the fundamental ability to formulate a visual argument effectively.

Superior module:

Compulsory Elective Major 2 - Communication Design

Interface Design 2

Semester 4
Academic year 2
Course code MMAB4IDEIL
Type IL
Kind Elective
Language of instruction German
SWS 2
ECTS Credits 2
Examination character immanent

Lecture content:

Advanced principles of information architecture, user experience design and usability through the development of scenarios, personas, user flows and wireframes. Creation of icons and other interface elements.

Learning Outcomes:

Upon graduation, students will have acquired in-depth knowledge and skills in interface design. They will also have gained in-depth knowledge and skills in illustration, information graphics and visual storytelling.

Superior module:

Compulsory Elective Major 2 - Communication Design

MultiMediaProject 3 & Bachelorarbeit Kickoff - Communication Design

Semester 4
Academic year 2
Course code MMAB4MKDIL
Type IL
Kind Elective
Language of instruction German
SWS 0.5
ECTS Credits 7
Examination character immanent

Lecture content:

This course provides students with a framework in which to develop and refine initial ideas for their MMP3 and present them to the whole class. The focus is on the joint discussion of project approaches, assessing their feasibility, and identifying strengths and weaknesses. Students who already have concrete concepts can present these in structured short pitches and receive detailed feedback. In addition, the course covers the basic procedures involved in the Bachelor's thesis, including topic selection, narrowing down the scope, initial research questions, and the formal and time-related requirements. The course thus provides guidance for the final phase and supports students in approaching both their MMP3 and their Bachelor's thesis with a solid foundation in methodology and content.

Learning Outcomes:

Upon completion, students will understand the basic requirements for the MMP3 and the Bachelor's thesis and will be able to explain how topics are developed, reviewed and appropriately narrowed down. They will be able to present their own ideas for the MMP3, take constructive feedback on board and use this feedback to further develop their concepts. Furthermore, they are able to explain key steps in preparing a Bachelor's thesis, including the development of an initial research question, methodological considerations and time management. Students can provide clear justification for why certain topics are suitable, what the next steps are, and how to plan their project and Bachelor's thesis ideas clearly and realistically. They thus have the ability to make informed decisions regarding the final phase of their studies.

Superior module:

Compulsory Elective Major 2 - Communication Design

Pitching Strategies

Semester 4
Academic year 2
Course code MMAB4PISIL
Type IL
Kind Elective
Language of instruction German
SWS 1
ECTS Credits 1
Examination character immanent

Lecture content:

Presentation techniques for various situations are taught. Students practise making effective use of different factors that influence impact and building a rapport with the audience. Students gain experience in the verbal and visual distillation of communication design ideas.

Learning Outcomes:

Upon completion of the programme, students will have developed in-depth skills in presenting creative projects in a way that is compelling in terms of content, structure and visual presentation.

Superior module:

Compulsory Elective Major 2 - Communication Design

Typography 2

Semester 4
Academic year 2
Course code MMAB4TYPIL
Type IL
Kind Elective
Language of instruction English
SWS 2
ECTS Credits 2
Examination character immanent

Lecture content:

Key aspects of typographic principles are taught through hands-on practice and practical exploration. The relationship between non-digital tools and the resulting typefaces is explored as an integral part of the visible form, as is their historical development. A comparison between paper and screen highlights the specific characteristics of each medium.

Learning Outcomes:

Upon completion of the course, students will have gained a deeper understanding of type as a fundamental design element and will have developed their skills in typographic design.

Superior module:

Compulsory Elective Major 2 - Communication Design

User Research and Prototyping

Semester 4
Academic year 2
Course code MMAB4URPIL
Type IL
Kind Elective
Language of instruction English
SWS 1.5
ECTS Credits 1
Examination character immanent

Lecture content:

The use of research methods to analyse complex and novel usage scenarios. Teaching methods of empathy-based research to gain relevant qualitative insights into the motivations, needs and perceptual structures of different user groups. Iterative development and testing of prototypical design solutions to examine their functional, communicative and systemic effects. Examination of the role of design as the shaping of meanings within organisational, social and technological contexts.

Learning Outcomes:

Upon completion of the programme, students will have acquired fundamental skills in the application of research methods for analysing complex user scenarios. They will be able to apply empathy-based approaches and utilise prototyping methods to develop and test design concepts through an iterative process. Furthermore, they will have gained additional knowledge on how to communicate design-related issues within interdisciplinary contexts, enabling productive collaboration with technical departments.

Superior module:

Compulsory Elective Major 2 - Communication Design

Compulsory Elective Major 2 - Film

Digital DoP 2

Semester 4
Academic year 2
Course code MMAB4DOPIL
Type IL
Kind Elective
Language of instruction German
SWS 2
ECTS Credits 2
Examination character immanent

Lecture content:

D.o.P. 2 builds on D.o.P. 1 and explores the conceptual role of the Director of Photography in more complex production formats. The focus is on consistent overall visual concepts and the strategic planning of lighting and camera strategies in relation to dramaturgy, style and continuity. Advanced production realities such as virtual production, previsualisation and AI-supported workflows are explored without compromising the creative core of camera work. The aim is to provide a sound advanced foundation as a basis for further specialisation.

Learning Outcomes:

Students develop coherent overall visual concepts for more complex film projects and plan lighting and camera strategies with an eye to dramatic effect and across sequences. They consciously design narrative visual arcs and reflect on their decisions in the context of digital and hybrid production realities such as virtual production, previsualisation and AI-supported workflows. This in-depth D.o.P. expertise serves as a strategic foundation for further specialisations and professional positioning within the digital production environment.

Superior module:

Compulsory Elective Major 2 - Film

Digital Storytelling

Semester 4
Academic year 2
Course code MMAB4DSTIL
Type IL
Kind Elective
Language of instruction English
SWS 2
ECTS Credits 2
Examination character immanent

Lecture content:

Digital Storytelling builds on the skills covered in Storytelling Basics and Scriptwriting 1 and 2 by adding a perspective that takes into account different platforms and media. Narrative concepts are conceived beyond traditional film formats and applied to digital, interactive and experimental contexts such as social media or immersive applications. In doing so, dramaturgical models are linked with platform logic, seriality, participation and technological developments. The aim is to develop a reflective understanding of narration as the foundation of audiovisual formats in digital spaces.

Learning Outcomes:

Upon completion of the programme, students will be able to develop narrative concepts, will have an understanding of dramaturgical models, and will be able to build upon these to develop and adapt them for various digital platforms. They will be able to combine traditional storytelling with digital narrative forms and adapt stories to suit specific platforms. They understand the interplay between content, format, technology and reception, and can conceptually design digital storytelling formats as well as justify the aesthetic and structural choices involved.

Superior module:

Compulsory Elective Major 2 - Film

Film Producing 3

Semester 4
Academic year 2
Course code MMAB4FPRIL
Type IL
Kind Elective
Language of instruction German
SWS 1
ECTS Credits 1
Examination character immanent

Lecture content:

Film Producing 3 marks the culmination of the producing programme and delves deeper into the practical aspects of production within the context of professional production and distribution. Building on the previous modules, the course covers advanced topics such as the fundamentals of contracts, rights and buy-out arrangements, financing, project positioning and film marketing. Modern forms of production, AI-based processes, virtual production environments and current technological developments are contextualised and embedded within professional decision-making and market logic.

Learning Outcomes:

Upon completion of the course, students will be able to assess complex film projects from a strategic perspective, understand and apply basic contractual and distribution models, and develop simple financing and marketing strategies. They will be able to justify production decisions within a professional framework and effectively integrate current technological production methods into production and distribution concepts.

Superior module:

Compulsory Elective Major 2 - Film

Innovation Gastprofessur 2

Semester 4
Academic year 2
Course code MMAB4IGPIL
Type IL
Kind Elective
Language of instruction English
SWS 1
ECTS Credits 1
Examination character immanent

Lecture content:

The course is fundamentally designed to be context-sensitive, enabling a flexible response to developments in both technology and subject matter. It creates scope for integrating current trends, new tools and changing production realities into the curriculum in a timely manner. This makes it possible to specifically involve external lecturers from the professional sector, thereby incorporating the latest technological developments as well as aesthetic and content-related trends into the curriculum at first hand. The teaching staff are drawn from the professional field of the film and media industry and bring up-to-date practical experience and direct market knowledge to their teaching.

Learning Outcomes:

Upon completion of the programme, students will be able to contextualise current technological and content-related developments in the field of film and media production and assess their relevance to their own professional practice. They will be able to critically evaluate new tools and workflows and integrate them thoughtfully into existing work processes. Furthermore, they develop the ability to respond flexibly to changing production conditions and to adaptively build on their knowledge. They understand professional market and industry developments as the dynamic context for creative work and can apply insights from professional practice to their own projects.

Superior module:

Compulsory Elective Major 2 - Film

Mis en Scene

Semester 4
Academic year 2
Course code MMAB4MESIL
Type IL
Kind Elective
Language of instruction English
SWS 2
ECTS Credits 2
Examination character immanent

Lecture content:

This course builds on the directing course and explores the staging of cinematic scenes in greater depth through the interplay of mise-en-scène. The focus is on translating a scripted scene into a coherent visual and spatial composition, in which framing, lighting, set design, costumes, make-up, direction of actors and camera style function as an integrated system of expression. In practical exercises, complex scenes are developed and staged. The aim is the conscious creation of scenic reality as a foundation for analogue and digital forms of production.

Learning Outcomes:

Students are able to develop a coherent mise-en-scène conceptually and put it into practice. They understand the interplay of space, lighting, acting and camerawork as an integrated creative system and can use depth of field, composition and movement to serve the narrative. They are able to translate dramaturgical guidelines into precise visual solutions and direct actors purposefully within a spatial context. Furthermore, they recognise the significance of these creative fundamentals for digital forms of production and can thoughtfully apply analogue staging skills as a basis for virtual production, previsualisation and AI-supported processes.

Superior module:

Compulsory Elective Major 2 - Film

MultiMediaProject 3 & Bachelorarbeit Kickoff - Film

Semester 4
Academic year 2
Course code MMAB4MFIIL
Type IL
Kind Elective
Language of instruction English
SWS 0.5
ECTS Credits 1
Examination character immanent

Lecture content:

This course provides students with a framework in which to develop and refine initial ideas for their MMP3 and present them to the whole class. The focus is on the joint discussion of project approaches, assessing their feasibility, and identifying strengths and weaknesses. Students who already have concrete concepts can present these in structured short pitches and receive detailed feedback. In addition, the course covers the basic procedures involved in the Bachelor's thesis, including topic selection, narrowing down the scope, initial research questions, and the formal and time-related requirements. The course thus provides guidance for the final phase and supports students in approaching both their MMP3 and their Bachelor's thesis with a solid foundation in methodology and content.

Learning Outcomes:

Upon completion, students will understand the basic requirements for the MMP3 and the Bachelor's thesis and will be able to explain how topics are developed, reviewed and appropriately narrowed down. They will be able to present their own ideas for the MMP3, take constructive feedback on board and use this feedback to further develop their concepts. Furthermore, they are able to explain key steps in preparing for the Bachelor's thesis, including the development of an initial research question, methodological considerations and time management. Students can provide clear justifications for why certain topics are suitable, what the next steps are, and how to plan their project and Bachelor's thesis ideas clearly and realistically. They are thus equipped to make informed decisions regarding the final phase of their studies.

Superior module:

Compulsory Elective Major 2 - Film

Postproduction 2

Semester 4
Academic year 2
Course code MMAB4PPDIL
Type IL
Kind Elective
Language of instruction English
SWS 2
ECTS Credits 3
Examination character immanent

Lecture content:

Post-production 2 builds on the fundamentals acquired in Post-production 1 and expands students¿ creative responsibility within more complex post-production processes. The focus is on advanced editing concepts, colour grading, and coordination with the director and cinematographer to ensure visual consistency and narrative precision. In addition, hybrid workflows and AI-supported automation are covered, whilst classic editing and grading skills remain the foundation. The aim is to understand post-production as a conceptually involved element within the overall filmmaking process.

Learning Outcomes:

Students are able to create more complex edits with dramaturgical precision and ensure visual continuity across longer sequences. They are capable of developing nuanced colour grading concepts and implementing them in a stylistically consistent manner. They understand the interplay between direction, cinematography and post-production and can justify their creative decisions with sound reasoning. Furthermore, they critically reflect on the use of digital and AI-supported workflows and employ them as a tool without relinquishing narrative and aesthetic responsibility.

Superior module:

Compulsory Elective Major 2 - Film

Preproduction 2

Semester 4
Academic year 2
Course code MMAB4PRDIL
Type IL
Kind Elective
Language of instruction German
SWS 1
ECTS Credits 1
Examination character immanent

Lecture content:

Preproduction 2 builds on Preproduction 1 and delves deeper into the conceptual planning of more complex film projects. The focus is on consistent visual worlds, visual logic and previsualisation strategies. Traditional mise-en-scène and analogue preproduction techniques form the foundation and are complemented by digital and AI-supported tools. The aim is the strategic further development of the pre-production workflow and the deepening of cinematographic design skills in the context of current and future production technologies.

Learning Outcomes:

Upon completion of the course, students develop more complex visual concepts and story worlds, and strategically plan world-building and visual systems. They integrate digital tools in a targeted manner into traditional design and pre-production processes, and critically evaluate the results. They use AI-supported tools to assist them without relinquishing creative and narrative control. Furthermore, they understand the significance of advanced pre-production methods for VFX-related planning, as well as for current and future forms of virtual, hybrid and technologically enhanced production formats.

Superior module:

Compulsory Elective Major 2 - Film

Scriptwriting 2

Semester 4
Academic year 2
Course code MMAB4SCWIL
Type IL
Kind Elective
Language of instruction German
SWS 1
ECTS Credits 1
Examination character immanent

Lecture content:

Scriptwriting 2 builds on Scriptwriting 1 and extends the fundamentals of screenwriting to more complex formats such as series concepts and feature films. The focus is on multi-layered dramatic arcs, long-term character development and multi-strand narrative structures. Students work with advanced structural models as well as linear, parallel and non-linear narrative styles, and deepen their understanding of techniques for building suspense, beat structure and rhythmic compression. The aim is to develop viable material for complex audiovisual formats.

Learning Outcomes:

Students develop complex dramatic arcs for television series or feature-length films and create consistent character arcs. They apply linear, parallel and non-linear narrative structures and plan the build-up of tension across larger narrative units. In addition, they make targeted use of beats, turning points and narrative condensation, and write with precision in both visual and dialogue-based terms, bearing in mind the interplay between screenplay conception and film production.

Superior module:

Compulsory Elective Major 2 - Film

Compulsory Elective Minor 2 - Future Storytelling

Future Storytelling

Semester 4
Academic year 2
Course code MMAB4FSLIL
Type IL
Kind Elective
Language of instruction English
SWS 2
ECTS Credits 2.5
Examination character immanent

Lecture content:

Story Flow builds on Story Logic and explores how stories unfold as a dynamic flow of events, emotions and meaning. The focus is on rhythm, pacing and the audience experience across visual, audiovisual, interactive and AI-powered formats. Narrative structures are also analysed in non-verbal, abstract and cross-platform contexts. In the post-digital environment, Story Flow centres on those human elements that make stories effective: selection, weighting, timing, rhythm and perspective.

Learning Outcomes:

By the end of the course, students will understand stories as a dynamic flow of events, emotions and meaning, and will consciously shape rhythm, pace and progression. They will also develop narrative flow in non-verbal, abstract and applied contexts, crafting coherent, relevant stories rather than following idealised story models. The focus is on human decisions such as selection, prioritisation, timing and perspective - including in post-digital, AI-supported environments. The result is a narrative concept with a prototype that demonstrates a consistent story flow across time, media or interaction.

Superior module:

Compulsory Elective Minor 2 - Future Storytelling

Compulsory Elective Minor 2 - Game Studies & Game Design 2

Game Studies & Game Design 2

Semester 4
Academic year 2
Course code MMAB4GSDIL
Type IL
Kind Elective
Language of instruction English
SWS 2
ECTS Credits 2.5
Examination character immanent

Lecture content:

In-depth knowledge of the design and creation of board games to develop a practical foundation in the areas of feature design and game balancing; expansion of skills in digital interactive storytelling using existing solutions and industry-standard techniques, as well as the development of new methods or approaches; further development of conceptual skills in the areas of gameplay mechanics and game design; In-depth examination of the topic of games within a cultural, monetary, social and educational context; level design; quest design; emergent gameplay; building on the content of the course 'Game Studies & Game Design 1', further discussion of social impacts and relevance with regard to role models, social influence and the potential of the medium of games to change traditional patterns of thought and behaviour.

Learning Outcomes:

Upon graduation, students will have in-depth knowledge of the theory and practice of game design and will be able to develop game concepts from the initial planning stage through to prototyping. They will be able to analyse, design and balance the mechanics, rules and design structures of interactive forms of entertainment in a nuanced manner. Furthermore, they possess advanced skills in testing, evaluating and quality control of games. They are capable of critically analysing existing games in terms of their technical, media, art and cultural theoretical, economic, social and educational dimensions, and of thoughtfully assessing their social relevance.

Superior module:

Compulsory Elective Minor 2 - Game Studies & Game Design 2

Compulsory Elective Minor 2 - Media Scenography & Performance 2

Media Scenography & Performance 2

Semester 4
Academic year 2
Course code MMAB4MSPIL
Type IL
Kind Elective
Language of instruction English
SWS 2
ECTS Credits 2.5
Examination character immanent

Lecture content:

In the fourth semester, Media Scenography 2 explores the theoretical and practical foundations of media- and interaction-oriented spatial design, with a focus on real-time audio-visual production. The course teaches concepts, tools and methods for transforming sound, rhythm and acoustic events into visual and spatial forms of expression. Sensory technology, data linking and interactive control models are treated as integral components of contemporary scenography. Both classical and contemporary concepts of media-based spatial and environmental design are implemented, taking into account their technological prerequisites and socio-cultural contexts of perception. In the practical implementation, students develop an independent final project in the form of an installation or live A/V performance. The aim is the conceptual and design-based exploration of space as an audiovisual, interactive system.

Learning Outcomes:

Upon completion of the programme, students will be able to independently conceive and realise a media installation or a live A/V performance. They will possess in-depth knowledge of classical and contemporary media- and interaction-oriented spatial design and will be able to analyse its models of action and technologies within the context of socio-cultural perception. Furthermore, they are proficient in the tools and methods of real-time audio-visual design and can scenically combine sound, light, colour, image and interaction in real or virtual, three-dimensional environments.

Superior module:

Compulsory Elective Minor 2 - Media Scenography & Performance 2

Compulsory Elective Minor 2 - Motion Design 2

Motion Design 2

Semester 4
Academic year 2
Course code MMAB4MDEIL
Type IL
Kind Elective
Language of instruction English
SWS 2
ECTS Credits 2.5
Examination character immanent

Lecture content:

In-depth knowledge and skills in the design of animated posters, banners and infographics. Application of knowledge from concept development, scriptwriting, storyboarding, dramaturgy, editing and montage to motion graphics and typography. Advanced skills in motion graphics software.

Learning Outcomes:

By the end of the course, students will have deepened their knowledge and skills in motion design and will have gained an understanding of narrative graphics and typography in space and time, as well as experimental analogue and digital 2D animation.

Superior module:

Compulsory Elective Minor 2 - Motion Design 2

Compulsory Elective Minor 2 - Visual Storycraft

Visual Storycraft

Semester 4
Academic year 2
Course code MMAB4VSTIL
Type IL
Kind Elective
Language of instruction English
SWS 2
ECTS Credits 2.5
Examination character immanent

Lecture content:

Visual Story builds directly on the Visual Moodbook and focuses on the individual art of visual storytelling. The course centres on bringing together story and visual language - a story worth telling and its shaping through one's own visual language. The course is equally relevant for game designers, audio students, filmmakers, designers and creative technologists. Visual storytelling is understood in a broad sense: as sequences, atmospheres or narrative fragments across static, moving, audiovisual, interactive or platform-specific formats. Rather than applying fixed narrative models, students develop their own way of telling visual stories.

Learning Outcomes:

Upon completion of the course, students apply the visual language developed in the visual moodboard specifically to narrative contexts, consciously linking visual logic and story rather than following pre-established story models. They develop visual narratives as sequences, atmospheres or fragments across different formats and reflect on their individual narrative style. The focus is on non-automated aspects such as selection, rhythm, perspective and intention, particularly in conjunction with AI-supported production processes. The result is a complete visual story in which the personal visual language is applied in a coherent and clearly distinguishable manner.

Superior module:

Compulsory Elective Minor 2 - Visual Storycraft

Project 2 - Animation

MultiMediaProject 2 - Animation

Semester 4
Academic year 2
Course code MMAB4MMPPT
Type PT
Kind Elective
Language of instruction English
SWS 1.5
ECTS Credits 8
Examination character immanent

Lecture content:

This course marks the first major interdisciplinary project and brings together students from MultiMediaArt and Code and Interactive Systems within a collaborative production framework. The focus is on the independent conception and implementation of a challenging project that combines media, technological and collaborative skills. The project brief, team composition and production process are strategically planned and professionally organised under real-world conditions. The aim is the independent realisation and public presentation of a project developed in line with industry standards.

Learning Outcomes:

Upon completion of the course, students are able to independently define a suitable project brief, form interdisciplinary teams and carry out a complex project from conception to implementation within a defined timeframe. In doing so, they apply media-specific, technological and communication skills in an integrated manner, manage collaborative processes professionally, present results convincingly and reflect on interdisciplinary collaboration with a view to future professional requirements.

Superior module:

Project 2 - Animation

Project 2 - Audio

MultiMediaProject 2 - Audio

Semester 4
Academic year 2
Course code MMAB4MPAPT
Type PT
Kind Elective
Language of instruction English
SWS 1.5
ECTS Credits 8
Examination character immanent

Lecture content:

This course marks the first major interdisciplinary project and brings together students from MultiMediaArt and Code and Interactive Systems within a collaborative production framework. The focus is on the independent conception and implementation of a challenging project that combines media, technological and collaborative skills. The project brief, team composition and production process are strategically planned and professionally organised under real-world conditions. The aim is the independent realisation and public presentation of a project developed in line with industry standards.

Learning Outcomes:

Upon completion of the course, students are able to independently define a suitable project brief, form interdisciplinary teams and carry out a complex project from conception to implementation within a defined timeframe. In doing so, they apply media-specific, technological and communication skills in an integrated manner, manage collaborative processes professionally, present results convincingly and reflect on interdisciplinary collaboration with a view to future professional requirements.

Superior module:

Project 2 - Audio

Project 2 - Communication Design

MultiMediaProject 2 - Communication Design

Semester 4
Academic year 2
Course code MMAB4MPKPT
Type PT
Kind Elective
Language of instruction English
SWS 1.5
ECTS Credits 8
Examination character immanent

Lecture content:

This course marks the first major interdisciplinary project and brings together students from MultiMediaArt and Code and Interactive Systems within a collaborative production framework. The focus is on the independent conception and implementation of a challenging project that combines media, technological and collaborative skills. The project brief, team composition and production process are strategically planned and professionally organised under real-world conditions. The aim is the independent realisation and public presentation of a project developed in line with industry standards.

Learning Outcomes:

Upon completion of the course, students are able to independently define a suitable project brief, form interdisciplinary teams and carry out a complex project from conception to implementation within a defined timeframe. In doing so, they apply media-specific, technological and communication skills in an integrated manner, manage collaborative processes professionally, present results convincingly and reflect on interdisciplinary collaboration with a view to future professional requirements.

Superior module:

Project 2 - Communication Design

Project 2 - Film

MultiMediaProject 2 - Film

Semester 4
Academic year 2
Course code MMAB4MPFPT
Type PT
Kind Elective
Language of instruction English
SWS 1.5
ECTS Credits 8
Examination character immanent

Lecture content:

This course marks the first major interdisciplinary project and brings together students from MultiMediaArt and Code and Interactive Systems within a collaborative production framework. The focus is on the independent conception and implementation of a challenging project that combines media, technological and collaborative skills. The project brief, team composition and production process are strategically planned and professionally organised under real-world conditions. The aim is the independent realisation and public presentation of a project developed in line with industry standards.

Learning Outcomes:

Upon completion of the course, students are able to independently define a suitable project brief, form interdisciplinary teams and carry out a complex project from conception to implementation within a defined timeframe. In doing so, they apply media-specific, technological and communication skills in an integrated manner, manage collaborative processes professionally, present results convincingly and reflect on interdisciplinary collaboration with a view to future professional requirements.

Superior module:

Project 2 - Film

Course titleSWSECTSTYPE

Bachelor Thesis: Preparation

Semester 5
Academic year 3
Course code MMAB5BAVSE
Type SE
Kind Compulsory
Language of instruction German
SWS 0.5
ECTS Credits 4
Examination character immanent

Lecture content:

In this course, students will clarify and assess the relevance of their proposed research question and the research design to be adopted. The presentation and discussion of research proposals, along with specific guidance on the structure of the Bachelor¿s thesis and assistance with formulating the research question and conducting initial research, will serve as a guide to the independent drafting of the research proposal required for the application to undertake the Bachelor¿s thesis.

Learning Outcomes:

By the end of the course, students will have gained an understanding of the process involved in writing a bachelor¿s thesis and will have produced a final proposal.

Superior module:

Thesis 1

Work Placement

Semester 5
Academic year 3
Course code MMAB5BPRIT
Type IT
Kind Internship (N)
Language of instruction German
SWS 0
ECTS Credits 19
Examination character final

Lecture content:

The aim is for students to apply and consolidate the specialist, methodological and communication-related knowledge, skills and abilities acquired during their studies in a real-world professional environment through an industry placement within their respective subject area. This includes, in particular, media-specific, interdisciplinary and cross-media skills, which are translated into concrete practical experience. Supervision is provided by internal lecturers at the university as well as by the respective internship providers.

Learning Outcomes:

Upon graduation, students will be able to integrate into professional teams and contribute effectively to projects in a business context. They will understand the fundamental workflows and organisational structures of professional production environments and apply this knowledge in practice. They will also reflect on their experiences in relation to their specialisation and career goals.

Superior module:

Professional Internship

Professional Internship - Animation

Work Placement: Supervision - Animation

Semester 5
Academic year 3
Course code MMAB5BPBIT
Type IT
Kind Elective
Language of instruction German
SWS 1.5
ECTS Credits 3
Examination character immanent

Lecture content:

The module is designed to facilitate a structured presentation and reflective analysis of students current experiences from their professional placement, and to support them in their further practical career preparation. The tasks undertaken and outcomes achieved during the placement are presented, discussed and assessed in terms of their relevance to a personal portfolio.

Learning Outcomes:

Upon completion of the course, students will be able to outline and present their work placement, including its structure and content, in a structured manner. They will be able to reflect on and analyse team structures, work processes and the distribution of roles in professional work environments, and critically evaluate their practical experiences.

Superior module:

Professional Internship - Animation

Professional Internship - Audio

Work Placement: Supervision - Audio

Semester 5
Academic year 3
Course code MMAB5BPAIT
Type IT
Kind Elective
Language of instruction German
SWS 1.5
ECTS Credits 3
Examination character immanent

Lecture content:

The module is designed to facilitate a structured presentation and reflective analysis of students current experiences from their professional placement, and to support them in their further practical career preparation. The tasks undertaken and outcomes achieved during the placement are presented, discussed and assessed in terms of their relevance to a personal portfolio.

Learning Outcomes:

Upon completion of the course, students will be able to outline and present their work placement, including its structure and content, in a structured manner. They will be able to reflect on and analyse team structures, work processes and the distribution of roles in professional work environments, and critically evaluate their practical experiences.

Superior module:

Professional Internship - Audio

Professional Internship - Communication Design

Work Placement: Supervision - Communication Design

Semester 5
Academic year 3
Course code MMAB5BPKIT
Type IT
Kind Elective
Language of instruction German
SWS 1.5
ECTS Credits 3
Examination character immanent

Lecture content:

The module is designed to facilitate a structured presentation and reflective analysis of students current experiences from their professional placement, and to support them in their further practical career preparation. The tasks undertaken and outcomes achieved during the placement are presented, discussed and assessed in terms of their relevance to a personal portfolio.

Learning Outcomes:

Upon completion of the course, students will be able to outline and present their work placement, including its structure and content, in a structured manner. They will be able to reflect on and analyse team structures, work processes and the distribution of roles in professional work environments, and critically evaluate their practical experiences.

Superior module:

Professional Internship - Communication Design

Professional Internship - Film

Work Placement: Supervision - Film

Semester 5
Academic year 3
Course code MMAB5BPFIT
Type IT
Kind Elective
Language of instruction German
SWS 1.5
ECTS Credits 3
Examination character immanent

Lecture content:

The module is designed to facilitate a structured presentation and reflective analysis of students current experiences from their professional placement, and to support them in their further practical career preparation. The tasks undertaken and outcomes achieved during the placement are presented, discussed and assessed in terms of their relevance to a personal portfolio.

Learning Outcomes:

Upon completion of the course, students will be able to outline and present their work placement, including its structure and content, in a structured manner. They will be able to reflect on and analyse team structures, work processes and the distribution of roles in professional work environments, and critically evaluate their practical experiences.

Superior module:

Professional Internship - Film

Project 3 Preproduction - Animation

MultiMediaProject 3: Preproduction - Animation

Semester 5
Academic year 3
Course code MMAB5MMPPT
Type PT
Kind Elective
Language of instruction German
SWS 1
ECTS Credits 4
Examination character immanent

Lecture content:

The course involves the pre-production of an interdisciplinary multimedia project conceived independently by the students. Students develop their own project proposal and prepare it in terms of content, organisation and structure for implementation. During an interim presentation, the current status of the project is presented to the programme's lecturers and staff, and discussed together.

Learning Outcomes:

Upon completion of the course, students will be able to develop project ideas independently and flesh these out into a rough and detailed concept. They will be able to put together a project team, define functions and roles, and allocate tasks in a targeted manner. Furthermore, they can plan a complex, multimedia-oriented project within a multi-disciplinary team, including basic project and cost calculations, and prepare all aspects relevant to pre-production in a structured manner.

Superior module:

Project 3 Preproduction - Animation

Project 3 Preproduction - Audio

MultiMediaProject 3: Preproduction - Audio

Semester 5
Academic year 3
Course code MMAB5MPAPT
Type PT
Kind Elective
Language of instruction German
SWS 1
ECTS Credits 4
Examination character immanent

Lecture content:

The course involves the pre-production of an interdisciplinary multimedia project conceived independently by the students. Students develop their own project proposal and prepare it in terms of content, organisation and structure for implementation. During an interim presentation, the current status of the project is presented to the programme's lecturers and staff, and discussed together.

Learning Outcomes:

Upon completion of the course, students will be able to develop project ideas independently and flesh these out into a rough and detailed concept. They will be able to put together a project team, define functions and roles, and allocate tasks in a targeted manner. Furthermore, they can plan a complex, multimedia-oriented project within a multi-disciplinary team, including basic project and cost calculations, and prepare all aspects relevant to pre-production in a structured manner.

Superior module:

Project 3 Preproduction - Audio

Project 3 Preproduction - Communication Design

MultiMediaProject 3: Preproduction - Communication Design

Semester 5
Academic year 3
Course code MMAB5MPKPT
Type PT
Kind Elective
Language of instruction German
SWS 1
ECTS Credits 4
Examination character immanent

Lecture content:

The course involves the pre-production of an interdisciplinary multimedia project conceived independently by the students. Students develop their own project proposal and prepare it in terms of content, organisation and structure for implementation. During an interim presentation, the current status of the project is presented to the programme's lecturers and staff, and discussed together.

Learning Outcomes:

Upon completion of the course, students will be able to develop project ideas independently and flesh these out into a rough and detailed concept. They will be able to put together a project team, define functions and roles, and allocate tasks in a targeted manner. Furthermore, they can plan a complex, multimedia-oriented project within a multi-disciplinary team, including basic project and cost calculations, and prepare all aspects relevant to pre-production in a structured manner.

Superior module:

Project 3 Preproduction - Communication Design

Project 3 Preproduction - Film

MultiMediaProject 3: Preproduction - Film

Semester 5
Academic year 3
Course code MMAB5MPFPT
Type PT
Kind Elective
Language of instruction German
SWS 1
ECTS Credits 4
Examination character immanent

Lecture content:

The course involves the pre-production of an interdisciplinary multimedia project conceived independently by the students. Students develop their own project proposal and prepare it in terms of content, organisation and structure for implementation. During an interim presentation, the current status of the project is presented to the programme's lecturers and staff, and discussed together.

Learning Outcomes:

Upon completion of the course, students will be able to develop project ideas independently and flesh these out into a rough and detailed concept. They will be able to put together a project team, define functions and roles, and allocate tasks in a targeted manner. Furthermore, they can plan a complex, multimedia-oriented project within a multi-disciplinary team, including basic project and cost calculations, and prepare all aspects relevant to pre-production in a structured manner.

Superior module:

Project 3 Preproduction - Film

Course titleSWSECTSTYPE

Accompanying Seminar and Bachelor's Thesis

Semester 6
Academic year 3
Course code MMAB6BBASE
Type SE
Kind Bachelor thesis
Language of instruction German
SWS 1
ECTS Credits 10
Examination character immanent

Lecture content:

Ongoing academic and methodological support during the independent preparation of the Bachelor's thesis. Key areas include refining the topic and research question, planning and justifying the research design, structuring the working and writing process, presenting interim progress and (partial) results in plenary sessions, including peer feedback, deepening academic working methods (literature and source criticism, use of digital resources, citation styles, research ethics, AI guidelines) and clarification of academic-formal, stylistic and project-specific issues (e.g. linking to a work/project) through case studies.

Learning Outcomes:

Upon completion, students will be able to critically reflect on and revise their research proposal, develop a precise, researchable research question, and select and apply an appropriate research design on a reasoned basis; systematically search for, evaluate and incorporate relevant sources; make constructive use of feedback; and finalise their bachelor's thesis accordingly.

Superior module:

Thesis 2

Bachelor Exam

Semester 6
Academic year 3
Course code MMAB6BPRBP
Type BP
Kind Compulsory
Language of instruction German
SWS 0
ECTS Credits 3
Examination character final

Lecture content:

A panel-based final bachelor's examination consisting of an oral examination on the bachelors thesis, as well as on its thematic and methodological links to relevant courses and modules within the curriculum.

Learning Outcomes:

Following completion, students may present the topic, research methodology and findings of their Bachelor's thesis to the examination board and other attendees. They answer questions about the Bachelor's thesis using critical, academically sound reasoning and are able to independently establish substantive and methodological links between the thesis and the accompanying courses in the fields of media, cultural and art theory, as well as the subject-specific content of the curriculum.

Superior module:

Thesis 2

Professional Development & Career 2

Semester 6
Academic year 3
Course code MMAB6PKEIL
Type IL
Kind Compulsory
Language of instruction German
SWS 2
ECTS Credits 2
Examination character immanent

Lecture content:

The course builds on the market and positioning models previously developed and applies them specifically to the students individual fields of study. Drawing on existing portfolios, a case-based analysis is carried out to identify students distinctive creative styles, skills and specialisations within their respective segments of the creative industry. Students develop an individual positioning concept that strategically positions their skills within the context of real market segments - such as agencies, studios, game development, film production or freelance practice. The portfolio, presentation and communication strategy are understood as a coherent whole. The aim is to develop a realistic, marketable profile that takes into account both analogue and digital visibility mechanisms.

Learning Outcomes:

Upon completion of the programme, students will be able to strategically analyse their portfolio and position it within the context of their discipline. They will define their skills and specialisations in line with market demands, develop a coherent professional profile, and take into account platform dynamics and market segments within the creative industries. They will also reflect on the transition from study to work and develop a viable career strategy.

Superior module:

Project 3

Elective module: Digitalisation and Sustainability

Interdisciplinary Hackathon / Futures Stories Lab

Semester 6
Academic year 3
Course code MMAB6FSLIL
Type IL
Kind Elective
Language of instruction German
SWS 1
ECTS Credits 1
Examination character immanent

Lecture content:

Interdisciplinary Hackathon: Introduction to the principles and process of a hackathon. Interdisciplinary teamwork. Application of problem analysis and requirements definition methods in the context of real-world challenges. Application of creativity techniques and innovation methods for brainstorming and concept development. Application of technological tools and software platforms for product development and collaboration. Application of presentation techniques and pitch training to present the developed solutions. Consideration of user needs, market and technology analyses. Where appropriate, practical relevance through the involvement of industry partners or real-world problems. Futures Stories Lab: Introduction to futures literacy: concepts and significance of futures (probable, possible, desirable). Methods of futures studies: horizon scanning, scenario development, Futures Stories Lab. Creative, narrative and technological shaping of the future. Interdisciplinary collaboration and communication between art and technology. Self-reflection and development of the capacity to act in dealing with the complexity of the future.

Learning Outcomes:

Interdisciplinary Hackathon: Upon completion, students will be able to work on complex problems in an interdisciplinary and collaborative manner within teams. They will methodically develop creative ideas, structure them and turn them into functional prototypes. Furthermore, they will use technological tools and digital platforms efficiently for product development. Students will present their results convincingly and communicate them to stakeholders. They also critically evaluate innovations with regard to users, technical feasibility and market potential. Futures Stories Lab: Upon completion, students will be able to critically analyse and reflect on various future scenarios. They will competently apply methods for future design and foresight. Furthermore, they will cooperate across disciplines and adopt different perspectives. Students will solve problems creatively and develop narrative and prototypical approaches for future developments.

Superior module:

Elective module: Digitalisation and Sustainability

Elective module: Digitalisation and Sustainability - C.C.R.

Change.Climate.Resillience

Semester 6
Academic year 3
Course code MMAB6CCRIL
Type IL
Kind Elective
Language of instruction German
SWS 1
ECTS Credits 1
Examination character immanent

Lecture content:

Green technologies are the future. The path we have taken so far is not sustainable; our continued reliance on fossil-fuel technologies and structures can only be overcome through innovation. Research into green technologies is booming, and this is very much alive in Salzburg. As part of the Change.Climate.Resilience symposium, we will be looking at a range of these forward-looking technologies and developments and aim to develop a theory based on them.

Learning Outcomes:

Upon graduation, students will be able to analyse and evaluate social developments within the context of their studies. They will be able to describe and critically examine the ways of thinking within their discipline. Furthermore, they will reflect on their own ideas and values and critically engage with those of others. They will be able to clearly articulate their own viewpoint and compare it with other positions. They are also able to derive relevant insights from academic lectures and integrate them into their body of knowledge.

Superior module:

Elective module: Digitalisation and Sustainability - C.C.R.

Project 3 - Animation

MultiMediaProject 3 - Animation

Semester 6
Academic year 3
Course code MMAB6MMPPT
Type PT
Kind Elective
Language of instruction German
SWS 3
ECTS Credits 14
Examination character immanent

Lecture content:

MMP3 is the interdisciplinary final-year project of the degree programme and brings together students from MultiMediaArt and Code and Interactive Systems in professional project teams. The aim is the independent development and implementation of a complex multimedia project under real-world production conditions. Media disciplines such as film, design, animation, audio and interactive systems are combined with technological, conceptual and communicative skills. The focus is on collaborative working methods, a clear division of roles and professional project management. The results are presented publicly and serve as a bridge between the degree programme and professional practice.

Learning Outcomes:

Upon completion of the programme, students will be able to conceive, plan and execute a complex, interdisciplinary multimedia project as part of a team, seeing it through to its final implementation. They will be able to integrate media-specific and cross-media skills in a structured manner and coordinate specialist areas of expertise. Furthermore, they take on responsibility within clearly defined roles and apply communication and work methodology skills professionally. They are capable of presenting their project results to an industry-standard level of quality and defending them thoughtfully before a specialist audience.

Superior module:

Project 3 - Animation

Project 3 - Audio

MultiMediaProject 3 - Audio

Semester 6
Academic year 3
Course code MMAB6MPAPT
Type PT
Kind Elective
Language of instruction German
SWS 3
ECTS Credits 14
Examination character immanent

Lecture content:

MMP3 is the interdisciplinary final-year project of the degree programme and brings together students from MultiMediaArt and Code and Interactive Systems in professional project teams. The aim is the independent development and implementation of a complex multimedia project under real-world production conditions. Media disciplines such as film, design, animation, audio and interactive systems are combined with technological, conceptual and communicative skills. The focus is on collaborative working methods, a clear division of roles and professional project management. The results are presented publicly and serve as a bridge between the degree programme and professional practice.

Learning Outcomes:

Upon completion of the programme, students will be able to conceive, plan and execute a complex, interdisciplinary multimedia project as part of a team, seeing it through to its final implementation. They will be able to integrate media-specific and cross-media skills in a structured manner and coordinate specialist areas of expertise. Furthermore, they take on responsibility within clearly defined roles and apply communication and work methodology skills professionally. They are capable of presenting their project results to an industry-standard level of quality and defending them thoughtfully before a specialist audience.

Superior module:

Project 3 - Audio

Project 3 - Communication Design

MultiMediaProject 3 - Communication Design

Semester 6
Academic year 3
Course code MMAB6MPKPT
Type PT
Kind Elective
Language of instruction German
SWS 3
ECTS Credits 14
Examination character immanent

Lecture content:

MMP3 is the interdisciplinary final-year project of the degree programme and brings together students from MultiMediaArt and Code and Interactive Systems in professional project teams. The aim is the independent development and implementation of a complex multimedia project under real-world production conditions. Media disciplines such as film, design, animation, audio and interactive systems are combined with technological, conceptual and communicative skills. The focus is on collaborative working methods, a clear division of roles and professional project management. The results are presented publicly and serve as a bridge between the degree programme and professional practice.

Learning Outcomes:

Upon completion of the programme, students will be able to conceive, plan and execute a complex, interdisciplinary multimedia project as part of a team, seeing it through to its final implementation. They will be able to integrate media-specific and cross-media skills in a structured manner and coordinate specialist areas of expertise. Furthermore, they take on responsibility within clearly defined roles and apply communication and work methodology skills professionally. They are capable of presenting their project results to an industry-standard level of quality and defending them thoughtfully before a specialist audience.

Superior module:

Project 3 - Communication Design

Project 3 - Film

MultiMediaProject 3 - Film

Semester 6
Academic year 3
Course code MMAB6MPFPT
Type PT
Kind Elective
Language of instruction German
SWS 3
ECTS Credits 14
Examination character immanent

Lecture content:

MMP3 is the interdisciplinary final-year project of the degree programme and brings together students from MultiMediaArt and Code and Interactive Systems in professional project teams. The aim is the independent development and implementation of a complex multimedia project under real-world production conditions. Media disciplines such as film, design, animation, audio and interactive systems are combined with technological, conceptual and communicative skills. The focus is on collaborative working methods, a clear division of roles and professional project management. The results are presented publicly and serve as a bridge between the degree programme and professional practice.

Learning Outcomes:

Upon completion of the programme, students will be able to conceive, plan and execute a complex, interdisciplinary multimedia project as part of a team, seeing it through to its final implementation. They will be able to integrate media-specific and cross-media skills in a structured manner and coordinate specialist areas of expertise. Furthermore, they take on responsibility within clearly defined roles and apply communication and work methodology skills professionally. They are capable of presenting their project results to an industry-standard level of quality and defending them thoughtfully before a specialist audience.

Superior module:

Project 3 - Film

Legend
SemesterSemesters 1, 3, 5: courses held only in winter semester (mid-September to end of January), Semesters 2, 4, 6: courses held only in summer semester (mid-February to end of June)
SWSweekly contact hours over 14 weeks in semester (example SWS 2 equals 28 contact hours for the whole course
ECTS CreditsWork load in ECTS credits, 1 ECTS credit equals an estimated 25 hours of work for the student
TypeBP = Bachelor final exam
DP/MP = Master final exam
IL = Lecture with integrated project work
IT = Individual training/phases
LB = Lab (session)
PS = Pro-seminar
PT = Project
RC = Course with integrated reflective practice
RE = Revision course
SE = Seminar
TU = Tutorial
UB = Practice session/Subject practical sessions
VO = Lecture