Publikationen

Publikationen Forschungsbereich MultiMediaTechnology

G. Emsenhuber, M. Domhardt, T. Langlotz, D. Kalkofen and M. Tatzgern, "Towards Eye-Perspective Rendering for Optical See-Through Head-Mounted Displays," 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2022, pp. 640-641, doi: 10.1109/VRW55335.2022.00171.

Kinzinger, A., Steiner, W., Tatzgern, M., & Vallaster, C. (2022). Comparing low sensory enabling (LSE) and high sensory enabling (HSE) virtual product presentation modes in e-commerce. Information Systems Journal, 32( 5), 1034– 1063. https://doi.org/10.1111/isj.12382

Markus Tatzgern, Michael Domhardt, Martin Wolf, Michael Cenger, Gerlinde Emsenhuber, Radomir Dinic, Nathalie Gerner, and Arnulf Hartl. 2022. AirRes Mask: A Precise and Robust Virtual Reality Breathing Interface Utilizing Breathing Resistance as Output Modality. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (CHI '22). Association for Computing Machinery, New York, NY, USA, Article 274, 1–14. doi.org/10.1145/3491102.3502090

Tatzgern, M., Birgmann, C. 
Exploring Input Approximations for Control Panels in Virtual Reality
IEEE Conference on Virtual Reality and 3D User Interfaces

Kaiser T, Butter B, Arzt S, Pannicke B, Reichenberger J, Ginzinger S, et al. Time-lagged prediction of food craving with qualitative distinct predictor types: an application of BISCWIT. Front Digital Health. 2021;3:694233.

Economidou, E., Vogel, S., França, N.C., Maurer, B., Tscheligi, M. (2021). Tales from the Materialverse: Comic-Based Narratives and Character Cut-Outs for Co-Design Fiction. In: , et al. Human-Computer Interaction – INTERACT 2021. INTERACT 2021. Lecture Notes in Computer Science(), vol 12933. Springer, Cham. https://doi.org/10.1007/978-3-030-85616-8_18

Beuthel, J. M., Bentegeac, P., Fuchsberger, V., Maurer, B., & Tscheligi, M. (2021, February). Experiencing Distance: Wearable Engagements with Remote Relationships. In Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction (pp. 1-13).

Yamaguchi, M., Mori, S., Mohr, P., Tatzgern, M., Stanescu, A., Saito, H., & Kalkofen, D. (2020, October). Video-Annotated Augmented Reality Assembly Tutorials. In Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology (pp. 1010-1022).

Fleischer, T., Tatzgern, M., Deibl, I., & Zumbach, J. (2020, September). Virtual Reality Chemielabor für Labor-und Gerätekunde. In Virtuelle Jahrestagung der Gesellschaft für Didaktik der Chemie und Physik (GDCP) 2020

Stütz T. (2019) (How) Can an App Support Physiotherapy for Frozen Shoulder Patients?. In: Lamas D., Loizides F., Nacke L., Petrie H., Winckler M., Zaphiris P. (eds) Human-Computer Interaction – INTERACT 2019. INTERACT 2019. Lecture Notes in Computer Science, vol 11746. Springer, Cham

Peter Mohr, Markus Tatzgern, Tobias Langlotz, Andreas Lang, Dieter Schmalstieg, and Denis Kalkofen. 2019. TrackCap: Enabling Smartphones for 3D Interaction on Mobile Head-Mounted Displays. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI '19). ACM, New York, NY, USA, Paper 585, 11 pages. DOI: https://doi.org/10.1145/3290605.3300815

Harrington, M. C., Tatzgern, M., Langer, T., & Wenzel, J. W. (2019). Augmented Reality Brings the Real World into Natural History Dioramas with Data Visualizations and Bioacoustics at the Carnegie Museum of Natural History. Curator: The Museum Journal, 62(2), 177-193.

Arno Kinzinger , Markus Tatzgern, Gerlinde Emsenhuber , Christine Vallaster. 2018. "Der Einsatz von Virtual Reality im Marketing: Implikationen für die Entwicklung von neuen Vertriebsmodellen". Tagungsband des 12. Forschungsforum der österreichischen Fachhochschulen (FFH)

Meule, A., Richard, A., Dinic, R., Blechert, J., & Meule, A. Effects of a smartphone-based approach–avoidance intervention on chocolate craving and consumption.

Samuel Arzt, Gerhard Mitterlechner, Markus Tatzgern, Thomas Stütz: Deep Reinforcement Learning of an Agent in a Modern 3D Video Game  
Visual Learning and Embodied Agents in Simulation Environments, ECCV 2018 Workshop, Munich, Germany

P. Mohr, M. Tatzgern, J. Grubert, D. Schmalstieg and D. Kalkofen, "Adaptive user perspective rendering for Handheld Augmented Reality," 2017 IEEE Symposium on 3D User Interfaces (3DUI), Los Angeles, CA, 2017, pp. 176-181. doi.org/10.1109/3DUI.2017.7893336
Honorable Mention for Best Paper 

Peter Mohr, David Mandl, Markus Tatzgern, Eduardo Veas, Dieter Schmalstieg, and Denis Kalkofen. 2017. Retargeting Video Tutorials Showing Tools With Surface Contact to Augmented Reality. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI '17). ACM, New York, NY, USA, 6547-6558. DOI: doi.org/10.1145/3025453.3025688

Dinic, Radomir,  Domhardt, Michael, Ginzinger, Simon, Stütz, Thomas "EatAR tango: portion estimation on mobile devices with a depth sensor." In Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services. ACM, 2017.

Dinic, Radomir, Thomas Stütz. "EatAR Tango: Results on the Accuracy of Portion Estimation." In 2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct). IEEE, 2017.

Thomas Stütz, Gerlinde Emsenhuber, Daniela Huber, Michael Domhardt, Martin Tiefengrabner, Gertie Janneke Oostingh, Ulrike Fötschl, Nicholas Matis, and Simon Ginzinger.
Smartphone supported physiotherapy for frozen shoulder: Feasibility assessment based on a usability study. JMIR Rehabilitation and Assistive Technologies, 2017.

Thomas Stütz, Michael Domhardt, Gerlinde Emsenhuber, Daniela Huber, Martin Tiefengrabner, Nicholas Matis, and Simon Ginzinger. An interactive 3d health app with multimodal information representation for frozen shoulder: Co-creation and evaluation with patients.
In Proceedings of the International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI, 2017.